Post by dragonus45 on Sept 17, 2014 15:43:21 GMT -7
I kinda came here because I never get to play in home games anymore, but the siren call of running things is too strong. I have a great deal of experience with running, I've been doing so almost nonstop in one system or another for almost 10 years now. Almost the moment I started gaming I fell in love with running games and creating stories with players and find it the most fulfilling of all possible game stuff. My absolute strongest point is worldbuilding which is also my big draw to a living campaign like this one. Also while I hate railroading in the traditional sense, I do enjoy the concept of Schrodinger's campaign. I won't literally force you onto a set of tracks but in the grand scheme of things the plot is always set up in a way that I can put it where it needs to be for you to stumble onto it. All roads lead to plot is the best way to put it.
If I had to say what my strongest point is it would be an almost encyclopedic knowledge of the rules. I know that sounds a little rules lawyery but trust me, never having to stop a game to look something up goes a long way, which I guess isn't as big of a deal when everyone is one SRD search away but it also comes with another good benifit. It also fits with a strong belief I have about ensuring everyone has fun at a table. If everyone sits down with the same rules no one gets screwed. Everyone has access, and I am very much of the opinion that the worst kinds of DM's are the ones who will change a rule or deny a player something they should be able to do to save a plot. That doesn't mean I don't like house rules, but I do dislike hidden rules, unless there is a good in game reason for it to be hidden, and things that feel like they only exist to hit a player with a GOTCHA. Also not a fan of letting a player do something they shouldn't be able to do so long as at least one other player has actually build a character towards doing that thing. Also I am really really good at keeping track of what players can do and designing balanced encounters around that. That also could be a bit harder with so many players available in a living campaign type setting but I imagine it would still be doable.
Looking at this it's not hard to think of flaws. The biggest one I think is that a lack of experience with this style of living campaign could cause a few hiccups till I adjusted but I think that is manageable with experience and time. The other is something I see as a mixed bag, I have been running games in Pathfinder Society and running adventure paths for most of my Pathfinder gaming for the past couple years the mindset of society play has crept into my thinking a little. Also while I like roleplay I can be a little bad at it, I can't do voices. I just can't, I've tried I failed I got nothing. I've always thought of the best GMs as the ones who can give a character a voice and create personality and description with it but I can't. I might just be a bit self conscious about it really. I feel like I'm rambling here so I'll finish up. If anything seemed incoherent feel free to ask me to clarify.
If I had to say what my strongest point is it would be an almost encyclopedic knowledge of the rules. I know that sounds a little rules lawyery but trust me, never having to stop a game to look something up goes a long way, which I guess isn't as big of a deal when everyone is one SRD search away but it also comes with another good benifit. It also fits with a strong belief I have about ensuring everyone has fun at a table. If everyone sits down with the same rules no one gets screwed. Everyone has access, and I am very much of the opinion that the worst kinds of DM's are the ones who will change a rule or deny a player something they should be able to do to save a plot. That doesn't mean I don't like house rules, but I do dislike hidden rules, unless there is a good in game reason for it to be hidden, and things that feel like they only exist to hit a player with a GOTCHA. Also not a fan of letting a player do something they shouldn't be able to do so long as at least one other player has actually build a character towards doing that thing. Also I am really really good at keeping track of what players can do and designing balanced encounters around that. That also could be a bit harder with so many players available in a living campaign type setting but I imagine it would still be doable.
Looking at this it's not hard to think of flaws. The biggest one I think is that a lack of experience with this style of living campaign could cause a few hiccups till I adjusted but I think that is manageable with experience and time. The other is something I see as a mixed bag, I have been running games in Pathfinder Society and running adventure paths for most of my Pathfinder gaming for the past couple years the mindset of society play has crept into my thinking a little. Also while I like roleplay I can be a little bad at it, I can't do voices. I just can't, I've tried I failed I got nothing. I've always thought of the best GMs as the ones who can give a character a voice and create personality and description with it but I can't. I might just be a bit self conscious about it really. I feel like I'm rambling here so I'll finish up. If anything seemed incoherent feel free to ask me to clarify.