diskelemental
Lich
Banned
A better world, whether you want it or not.
Posts: 781
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Post by diskelemental on Mar 10, 2015 9:48:21 GMT -7
Since we've got so many new people, and I'm tired of explaining how macros work, here's a collection of important/useful macros.
Initiative:
/me springs into action! [[1d20 + X.X &{tracker}]]
Where X is your bonus to initiative. If your bonus is higher than 10, follow this example: (EX: A bonus of +13, turns into 13.94). If your token is selected when you use this macro, it'll automatically add you to the initiative tracker.
Attack: Here's a simple attack macro for a Longsword
/me attacks! [[1d20 + 7]] against AC, need at least a 26 to crit [[1d20 + 7]] to confirm [[1d8 + 3]] of slashing damage [[1d8 + 3]] additional critical damage
Saves:
/me saves against the attack! Fort: [[1d20 + 6]] Ref: [[1d20 + 5]] Will: [[1d20 + 5]]
More to be added as time goes on.
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Post by shroudb on Mar 11, 2015 4:54:15 GMT -7
the ? command:
more often than not, you find yourself with numerous situational modifiers (flanking, buffs, debuffs, etc)
i find it easier, instead of calculating on the spt the att/damage bonuses, to have a macro that allows me to add a direct modifier on to it. in order to do that, you use the +?{} command (as shown in the example below)
Doing this, will promt a pop up menu when you hit the macro. simply input the modifier to it (or a 0 if no extra modifier) and the macro autocalculates.
WARNING: enter the RAW number, so p.e. if you have flanking, enter "2", NOT "+2" (for penalties input - normally) WARNING2: do NOT leave the field empty. so if you have no situational modifiers press "0" and THEN enter.
aran's attacks macro: first line is the attack roll and the damage roll second line is the target number for a critical threat (modified by the situational attack modifiers, so you dont need to hover over to see how high you rolled) and the confirmation roll third line is the extra critical damage forth line is the damage type for DR purposes so as to make things easier on us gm's^^
the above will promt three times: the first promt (named "attack" is for the attack modfiers, the second for the general damage modifiers, the third, named precision, is for the precision modifiers that DONT multiply on a crit)
aran is a perfect example of a guy that uses a lot of modifiers. Let's say i use my mutagen. instead of having a different macro for each time. i just put a 2/2/0 on the promts for the dex gain. Then i study my target, for a total of a 4/2/2 modfier. then i get flank for a 6/2/2 modifier another time, i dont have my mutagen ready or flank, so with only study i will be at 2/0/2 someone casts haste or bless on me? no problem. i just raise the input by 1 point for the "attack" prompt and etc
you can even input stuff like 1dX (for inspiration spend, or for holy damage from a blessing or a temporary buff, and etc) and etc on the prompt.
so, someone activating his holy blessing as a warpriest and having +2 flat bonus to damage and +4 precision bonus to damage would put attack 0 damage 2 precision 1d6+4
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