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Post by vlad1m4ra on Mar 9, 2015 19:47:30 GMT -7
I've been working for a while on my PC for a few days on my free time, but I was making an Undine. When I saw the playable races had Oread and Slyph which then I assumed it had Ifrit and Undine by that logic as well. But after double checking, I noticed that not only Undines were not on the race list, but also Ifrits. And then after taking a closer look at it (And not skimming through it like I did the first time I read it) I noticed that the race list is rather small.
Although I don't want to sound whiny, but I feel like the races are just to limited to have a diverse set of characters, which I love to see in these sorts of games. I'm a bit worried for this game as I would think letting people play more races would increase character diversity, apart from the few races beyond the CRB. I tend to play some of the more weird races, and I only play Humans when most of the party members are weird races, in order to make a contrast of normality vs abnormality. But I feel this sort of playtyle of character creation is a bit... "restricted", as I feel there are very few ways to roll with interesting PCs.
Will more races be added later, or no?
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Post by thegreatwubuterror on Mar 9, 2015 20:05:51 GMT -7
Supposedly, more races will become available, but only "through advancement and exploration of the world". From my understanding of it (and I'm new here too, so take this with some discretion), as certain events happen in the world, new races will appear in the setting and become available for players. For example, looking at the list of currently available races, you might have noticed sylphs, aasimars, and tieflings. Previously, they were not allowed, but recent contact between Rook and the Cloud City where those three races live has introduced them to the rest of the setting, and as a result they are now playable. Likewise, goblins have become playable because some goblins are beginning to learn how to fit in with civilized society.
When new races become available is probably the decision of the council (again, new person making assumptions here), but it seems like they want to let races slowly be added as fits the lore and flavor of the setting. I don't know how slowly or quickly that might be, but I'd imagine that the races available now should allow most people to scratch the itch to play something a bit more exotic.
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tkul
Death Knight
Banned
Posts: 406
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Post by tkul on Mar 9, 2015 20:14:27 GMT -7
Pretty much what the guy above said. Events may occur to unlock other races, but for the time being it is restricted to the races on the Wiki.
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Post by vlad1m4ra on Mar 9, 2015 21:07:12 GMT -7
Well, I feel that it really isn't all that interesting tbh. There are all of the core rule book races, Drows and half-outsider races. You could have written Tiefling or Aasimar on your character sheet, but there are realistically very few ways you could actually play and protray those races (Same thing with Drow). I'm just bringing up that I feel that I'm somewhat restricted with creativity, when the restrictions are common races. And with most players seeming to be humans, the desire to play something like a Hobgoblin, or an Orc (Or something not along the lines of normal) just gets bigger.
Again, I don't wanna sound like I'm complaining, but I feel a little restricted. =S
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Post by dragonus45 on Mar 9, 2015 21:27:54 GMT -7
I wouldn't say its restrictive at all. The core races alone are enough for a diverse group to exist on their own and when you add in drow, aasimar, tieflings, oreads, goblins and sylphs and you have more than enough room to for diversity.
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Post by thegreatwubuterror on Mar 9, 2015 21:28:05 GMT -7
I don't really understand what you mean you speak about the Tieflings, Aasimar, and Drow, but at least to me, those seem like pretty exotic races that would let people play something that feels abnormal. We're probably operating on different standards here, but even still, what about a goblin? Surely that would be something abnormal enough, right?
Personally, even though they're a core race, I think gnomes are pretty weird, too... I mean, being weird is practically their shtick as a race. But on the other hand, I also feel like all of the core races are different enough from each other that things don't feel that restrictive to me.
Perhaps you could turn this into an opportunity for a character? You could make some sort of adventurer or explorer who desires to discover new races, inspired by the discovery of the residents of Cloud City, or an adventurer who is convinced that peaceful and profitable relationships can be made with Hobgoblins. You could use the Adopted trait and play a character who was raised by Orcs or something, and thus reflects their unusual culture even if they don't have the unusual appearance of one (and there's nothing to say that some unusual tattoos or strange clothing/habits couldn't indicate said character's cultural background to further drive the point in). Maybe characters like these could lead into things that might bring the other races closer to being unlocked... After all, it's suppose to happen "through advancement and exploration of the world". Orchestrating wide-scale acceptance of and interaction with some exotic race would certainly be advancing the world, and it's a hell of a character motivation, to boot!
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Post by vlad1m4ra on Mar 10, 2015 6:03:05 GMT -7
Perhaps you could turn this into an opportunity for a character? You could make some sort of adventurer or explorer who desires to discover new races, inspired by the discovery of the residents of Cloud City, or an adventurer who is convinced that peaceful and profitable relationships can be made with Hobgoblins. It's probably just a me thing, I'm used to running wild with most of the races. But I understand that you guys want to have at least some sanity and restrictions, which is totally fine. Infact I'm going to find it interesting to run with some of the more "grounded" races. I was just disappointing that the PC I was in the middle of making wasn't going to cut the race rules. I had my question answered, and I'm going to stop complaining and help people unlock races. Also, that did give me inspiration for an idea with a PC, thanks man!
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Post by Gryphyx on Mar 12, 2015 10:15:28 GMT -7
but there are realistically very few ways you could actually play and protray those races (Same thing with Drow). Hey Vlad, welcome to DG. I know you've moved on from this but I'd like to make a comment because I think it'll improve your enjoyment of RPGs immensely. When folks first start role playing they tend to get locked into certain iconic views of how x should be role played. You see this a lot with barbarians for example. I feel like you're falling into that trap here with Aasimar, Tieflings, and Drow. Probably with Hobgoblins and Orcs too. In DG, we try to add a little more depth to our RP. All hundred something of our players could play an Aasimar and every single one of them could be unique. Same with Tieflings and Drow. Think of the people you know in real life and how much diversity exists despite the fact that they're all human. That same diversity exists with the races in DG. That said, if you feel like RPing to the iconic image, thats fine too. It's just going to limit your options if that' all you do
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