Post by Akuma on Jan 10, 2015 16:04:26 GMT -7
Hey,
So with the Downtime activities being on a time of 1:1, if this is also applied to training animals then it does make that option very hard to pursue.
To train one trick takes one week, which is fine on paper I think, but it's when you want to train more then one trick or a role that the time becomes huge. For example training an animal for two tricks takes two weeks and training for a role like Performance takes 6 weeks. Rearing an animal is all but impossible since it takes years. Consdering that most animals that can be acquired for training will never truly scale in combat, it makes this skill semi useless.
If it was more based on the intention of current rate of crafting magic items I think it would be fairer. So at the moment crafting an item of 9000 gold would take nine days, but for animals instead of gold what if we tracked hit dice instead. So for every Hit Dice it has, that's how long it takes to train all of it's possible tricks. So a normal pet like a dog would take 1 day or 2 to train as guard dog with all the tricks that come with that. But say like an Elephant would take 11 days to train because it's hit dice is eleven.
This does make the time to train animals semi short, and the reason I aimed for that is because most kinds of animals that can be trained without needing to rear them rarely fit for later combat. At level 1-3 they could be useful, but as the encounters begin to scale that usefulness drops to nothing.
Other kinds of special animals or monsters have to be reared to be able to train, but that takes years which isn't feasible without a timeskip, and that might be ok because training stuff like Magic Animals can get very crazy if it's allowed.
The only issue is if someone attempts to train lots of weak animals to throw at a problem, which does kind of break the spirit of the agreement not to clutter a game session. I don't know if you'd want an exact ruling about that. Since their combat ability isn't high I'd see this as being more useful as selling trained pets to people rather then just trying to use them yourself.
What do others think?
Thanks,
Akuma
So with the Downtime activities being on a time of 1:1, if this is also applied to training animals then it does make that option very hard to pursue.
To train one trick takes one week, which is fine on paper I think, but it's when you want to train more then one trick or a role that the time becomes huge. For example training an animal for two tricks takes two weeks and training for a role like Performance takes 6 weeks. Rearing an animal is all but impossible since it takes years. Consdering that most animals that can be acquired for training will never truly scale in combat, it makes this skill semi useless.
If it was more based on the intention of current rate of crafting magic items I think it would be fairer. So at the moment crafting an item of 9000 gold would take nine days, but for animals instead of gold what if we tracked hit dice instead. So for every Hit Dice it has, that's how long it takes to train all of it's possible tricks. So a normal pet like a dog would take 1 day or 2 to train as guard dog with all the tricks that come with that. But say like an Elephant would take 11 days to train because it's hit dice is eleven.
This does make the time to train animals semi short, and the reason I aimed for that is because most kinds of animals that can be trained without needing to rear them rarely fit for later combat. At level 1-3 they could be useful, but as the encounters begin to scale that usefulness drops to nothing.
Other kinds of special animals or monsters have to be reared to be able to train, but that takes years which isn't feasible without a timeskip, and that might be ok because training stuff like Magic Animals can get very crazy if it's allowed.
The only issue is if someone attempts to train lots of weak animals to throw at a problem, which does kind of break the spirit of the agreement not to clutter a game session. I don't know if you'd want an exact ruling about that. Since their combat ability isn't high I'd see this as being more useful as selling trained pets to people rather then just trying to use them yourself.
What do others think?
Thanks,
Akuma