Post by darthsawyer on Dec 12, 2014 22:03:59 GMT -7
Who you're talking to:
Hey there, I'm Sawyer. I'm a 20 year old Computer Science major with plenty of D20 experience. I've been playing Pathfinder for a little over 4 years now with some experience with 4E, and have been a Pathfinder GM for 3 years.
Why I am applying:
I'm interesting in becoming a GM because I love writing lore and sharing fantastic experiences with my players. Furthermore, I can see the need for more experienced GMs. I have an idea in mind about a seasonal campaign event which I messaged to Gryph, and he wants me to apply so it can happen since he probably won't have time. I've noticed a lot of inexperienced players who have questions, and my extensive experience playing alongside min-maxers and a particularly bad rules lawyer have gifted me an exceptional knowledge of even some of the more obscure rules. I believe that the more informed our players are, the less time will be wasted during sessions, and overall we will all have more fun.
Weaknesses:
Hailing from a tiny hicktown in the middle of nowhere, I have a particularly horrible sense of scale.
I like to give my players as much freedom as possible, which can cause problems.
My #1 rule when GMing is for everyone to have fun, which often leads to silly rulings which may not be in the interest of the other GMs.
I am great at writing stories, but poor at creating an incentive to begin that journey.
I'm not the best at roleplaying NPCs.
Strengths:
I am very knowledgeable about the rules of pathfinder, owing to a large lack of experience in other systems, and to playing alongside and GMing for some very rules-aware people.
I am excellent at writing stories and plot; capable of doing so on the fly when my players do something unexpected.
Very familiar with the mechanics of battle, I can provide a challenge to even extremely min-maxed characters with minimal increase to CR.
I encourage criticism of my abilities, firmly believing that, for the most part, sugar-coating things is a waste of time and often causes more harm than good. Directly and bluntly stating the problem rather than dancing around it will be the most swift path to resolution and self improvement.
Goals as a GM:
Short term:
Implement my seasonal event idea as a minor campaign which will affect all PCs.
Expand the choices of race players can select upon creating a character.
Introduce characters to large-scale battlefields in which they are not necessarily the only party there.
Flesh out all the crafting changes and provide DCs for everything.
Mid term:
Write guide with specific examples on the wiki.
Bring more magic into Rook.
Dragons.
Long term:
Create a clockwork city, because I have a love for clockwork.
Dinosaurs.
Clockwork Dragons.
Naturally heavy discussion will be required for this, but I'd like to place non-unique minor artifacts in the world.
Write the lore of custom gods for Dragon's Gate, favored weapons and all.
Other stuff:
As many of you know, I ask a lot of questions. As a GM I will be asking even more. It's for a good cause but I can certainly see how it can be irritating
Hey there, I'm Sawyer. I'm a 20 year old Computer Science major with plenty of D20 experience. I've been playing Pathfinder for a little over 4 years now with some experience with 4E, and have been a Pathfinder GM for 3 years.
Why I am applying:
I'm interesting in becoming a GM because I love writing lore and sharing fantastic experiences with my players. Furthermore, I can see the need for more experienced GMs. I have an idea in mind about a seasonal campaign event which I messaged to Gryph, and he wants me to apply so it can happen since he probably won't have time. I've noticed a lot of inexperienced players who have questions, and my extensive experience playing alongside min-maxers and a particularly bad rules lawyer have gifted me an exceptional knowledge of even some of the more obscure rules. I believe that the more informed our players are, the less time will be wasted during sessions, and overall we will all have more fun.
Weaknesses:
Hailing from a tiny hicktown in the middle of nowhere, I have a particularly horrible sense of scale.
I like to give my players as much freedom as possible, which can cause problems.
My #1 rule when GMing is for everyone to have fun, which often leads to silly rulings which may not be in the interest of the other GMs.
I am great at writing stories, but poor at creating an incentive to begin that journey.
I'm not the best at roleplaying NPCs.
Strengths:
I am very knowledgeable about the rules of pathfinder, owing to a large lack of experience in other systems, and to playing alongside and GMing for some very rules-aware people.
I am excellent at writing stories and plot; capable of doing so on the fly when my players do something unexpected.
Very familiar with the mechanics of battle, I can provide a challenge to even extremely min-maxed characters with minimal increase to CR.
I encourage criticism of my abilities, firmly believing that, for the most part, sugar-coating things is a waste of time and often causes more harm than good. Directly and bluntly stating the problem rather than dancing around it will be the most swift path to resolution and self improvement.
Goals as a GM:
Short term:
Implement my seasonal event idea as a minor campaign which will affect all PCs.
Expand the choices of race players can select upon creating a character.
Introduce characters to large-scale battlefields in which they are not necessarily the only party there.
Flesh out all the crafting changes and provide DCs for everything.
Mid term:
Write guide with specific examples on the wiki.
Bring more magic into Rook.
Dragons.
Long term:
Create a clockwork city, because I have a love for clockwork.
Dinosaurs.
Clockwork Dragons.
Naturally heavy discussion will be required for this, but I'd like to place non-unique minor artifacts in the world.
Write the lore of custom gods for Dragon's Gate, favored weapons and all.
Other stuff:
As many of you know, I ask a lot of questions. As a GM I will be asking even more. It's for a good cause but I can certainly see how it can be irritating