Post by tkul on Dec 8, 2014 17:35:17 GMT -7
About me:
I'm 29 years old and live in Southern Florida working as a programmer for a clinical research firm. I've been playing tabletop RPGs for about 16 years and have played everything from AD&D up in the D&D world, Most of the White Wolf Settings, Shadowrun, Pathfinder, and complete home brew systems. I was lucky enough to be around when persistent world role playing forums were all the rage on AOL and IRC back in the mid to late 90's and GM'd for several of those while they were up and running. I currently play almost exclusively pathfinder and all of my recent games I've either played or ran through Roll20 including my current weekend game. As a GM I've run everything from published modules, to one shots, to persistent world games at tables seating anywhere from 1-15 players (15 person con table, would not recommend).
Strengths:
Lots of experience with different rule sets and settings.
Experience running long term open world RPGs.
Experience running and playing in Roll20.
Strong grasp of pathfinder ruleset and more experience than I'd like with teaching it to new people.
Weaknesses:
A little time crunched, I'm really only available for a comparatively brief window of time in the evenings weekdays but most weekends.
Haven't really seen a lot of the DG material outside of the wiki and forum so I'll need to catch up on the background setting.
Terrible at voice acting. Can't do it won't do it might be a turn off for some people.
Style:
When I run my own games I tend to favor rule of cool for the most part. If something isn't blatantly disallowed in the rules set and you can describe it you're more than welcome to give it a go.
I generally mechanically adjust my encounters to match the party. The warning I give my tabletop groups is I'll use any option they choose to use, turn about being fair play and all that.
I'm fine with chit chat at the table but when it gets out of hand I will turn it over to initiative orders and stricter time lines.
I don't cheat the dice, for or against the player. Sometimes the dice say you lose and thems the breaks.
That being said I have no problems reskinning monsters or adjusting stat lines if the metagaming gets out of hand.
I'm 29 years old and live in Southern Florida working as a programmer for a clinical research firm. I've been playing tabletop RPGs for about 16 years and have played everything from AD&D up in the D&D world, Most of the White Wolf Settings, Shadowrun, Pathfinder, and complete home brew systems. I was lucky enough to be around when persistent world role playing forums were all the rage on AOL and IRC back in the mid to late 90's and GM'd for several of those while they were up and running. I currently play almost exclusively pathfinder and all of my recent games I've either played or ran through Roll20 including my current weekend game. As a GM I've run everything from published modules, to one shots, to persistent world games at tables seating anywhere from 1-15 players (15 person con table, would not recommend).
Strengths:
Lots of experience with different rule sets and settings.
Experience running long term open world RPGs.
Experience running and playing in Roll20.
Strong grasp of pathfinder ruleset and more experience than I'd like with teaching it to new people.
Weaknesses:
A little time crunched, I'm really only available for a comparatively brief window of time in the evenings weekdays but most weekends.
Haven't really seen a lot of the DG material outside of the wiki and forum so I'll need to catch up on the background setting.
Terrible at voice acting. Can't do it won't do it might be a turn off for some people.
Style:
When I run my own games I tend to favor rule of cool for the most part. If something isn't blatantly disallowed in the rules set and you can describe it you're more than welcome to give it a go.
I generally mechanically adjust my encounters to match the party. The warning I give my tabletop groups is I'll use any option they choose to use, turn about being fair play and all that.
I'm fine with chit chat at the table but when it gets out of hand I will turn it over to initiative orders and stricter time lines.
I don't cheat the dice, for or against the player. Sometimes the dice say you lose and thems the breaks.
That being said I have no problems reskinning monsters or adjusting stat lines if the metagaming gets out of hand.