Post by darthsawyer on Dec 1, 2014 23:11:47 GMT -7
According to the changed downtime rules, crafting checks are now made daily rather than weekly, and you gain gold rather than silver (or more simply, 10x the normal progress). Additionally, you instead pay 50% of the price for materials.
Edited this for reference by other people.
Using Craft (whatever) to make money assuming +10 bonus while taking 10:
Normal: 1/week you earn half you check in gold, giving you 10 gp/week
New: 1/day you earn half you check in gold, giving you 10 gp/day
Crafting a DC 20 item assuming +10 bonus while taking 10:
Normal: 1/week determine progress with check result (20) * DC(20) = 400 silver worth of progress.
New: 1/day determine progress with check result (20) * DC(20) = 400 gold worth of progress.
#2: Due to the 1/3 to 1/2 change, you can no longer make money by selling mundane items unless sold to a PC, correct?
Hopefully flavor-wise using craft to make money is explained as selling your creations, since I'd like my creations to affect the town(s) that buy from me.
Questions related to magical item crafting:
#3: It would take some pretty crazy checks, but it might be possible to craft over 1000gp of mundane items in a single day. Is the 1000gp limit specific to magical crafting or does it apply to mundane crafting as well?
#4: Are traits/feats/favored class.class features bonuses that expedite, expand, or reduce the costs of mundane/magical crafting permitted?
E.G: Regular traits: Hedge Magician (Magic), Eldritch Smith (Dwarf, Magic), Toilcrafter (Religion).
Favored class bonus: Dwarf Wizard.
Class Features: Wizard alternate Arcane Builder (#5 is Golem Constructor allowed?), Forgemaster (Cleric; Dwarf)
Various alternate racial traits (#6 are alternate racial traits allowed? Possibly subject to DM approve case-by-case?)
#7: Magical crafting is limited to 1000gp per day. Is this a pathfinder day of 8 hours, so you could also craft mundane items afterwords?
#8: Poison sucks in pathfinder, a fellow DM and I have been working on a change to the poison and poison-crafting rules, are you going to do the same?
Since I will very rarely have time to play, if approved I would like to make a character that mostly just crafts things and makes money with the plentiful downtime, hence these questions.
Edited this for reference by other people.
Using Craft (whatever) to make money assuming +10 bonus while taking 10:
Normal: 1/week you earn half you check in gold, giving you 10 gp/week
New: 1/day you earn half you check in gold, giving you 10 gp/day
Crafting a DC 20 item assuming +10 bonus while taking 10:
Normal: 1/week determine progress with check result (20) * DC(20) = 400 silver worth of progress.
New: 1/day determine progress with check result (20) * DC(20) = 400 gold worth of progress.
#2: Due to the 1/3 to 1/2 change, you can no longer make money by selling mundane items unless sold to a PC, correct?
Hopefully flavor-wise using craft to make money is explained as selling your creations, since I'd like my creations to affect the town(s) that buy from me.
Questions related to magical item crafting:
#3: It would take some pretty crazy checks, but it might be possible to craft over 1000gp of mundane items in a single day. Is the 1000gp limit specific to magical crafting or does it apply to mundane crafting as well?
#4: Are traits/feats/favored class.class features bonuses that expedite, expand, or reduce the costs of mundane/magical crafting permitted?
E.G: Regular traits: Hedge Magician (Magic), Eldritch Smith (Dwarf, Magic), Toilcrafter (Religion).
Favored class bonus: Dwarf Wizard.
Class Features: Wizard alternate Arcane Builder (#5 is Golem Constructor allowed?), Forgemaster (Cleric; Dwarf)
Various alternate racial traits (#6 are alternate racial traits allowed? Possibly subject to DM approve case-by-case?)
#7: Magical crafting is limited to 1000gp per day. Is this a pathfinder day of 8 hours, so you could also craft mundane items afterwords?
#8: Poison sucks in pathfinder, a fellow DM and I have been working on a change to the poison and poison-crafting rules, are you going to do the same?
Since I will very rarely have time to play, if approved I would like to make a character that mostly just crafts things and makes money with the plentiful downtime, hence these questions.