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Post by rockitdontstopit on Jan 24, 2017 19:27:59 GMT -7
Description: Slate stands a little over 6 feet tall with dark brown hair, green eyes, and a nimble physique. Not much is known about Slates past as he is a skilled conversationalist and usually steers inquirers towards other topics with his charming and jovial nature. He will tell others that he is a student of life, and a wanderer of the world. Although he is light-hearted and kind, it seems obvious that he is skilled in combat and espionage. He sleeps little, and spends hours each night staring into the campfire. His far-away gaze burns with intensity akin to the fire before him. The scowl will give way to false surprise, jokes, and laughter when confronted during these times. However, those who are perceptive enough will know that he is not a mere nomad for hire, but something greater... and far more driven. --------------------------- Please let me know if there is anything that I need to change, and what I can do next to get this party started! I am a brand new to the DG community and very excited to be here! I left this section pretty nice and vague hoping I can figure things out as I go along, and perhaps cooperate with DM's as I learn more so I can have something that makes sense and is relevant. Thanks all!
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Post by spacemanspoof on Jan 25, 2017 13:34:38 GMT -7
Welcome to DG! A couple of notes on your sheet: Class Recorder section: - Your HP should be 9 at a minimum (8 from class, +1 from CON). - You need to pick a Favored Class Bonus (+1 HP, +1 skill rank, or the racial bonus). - You should mark down the skill ranks you get from your class (9). It makes the math easier later on, especially if you're planning to multi-class. - Don't forget your background skills. Speaking of which, I personally like to record the FCB and background skills on a separate line. Again, it makes the math easier Weapons: - You should record the attack modifiers on your weapons. In this case, it would be +3 (your DEX bonus) on all three weapons. (Note that Weapon Finesse applies to all weapons and weapon categories in the feat description; it's at level 3 that you pick a weapon type for the bonus damage) - You get +1 damage on the dagger and rapier from your STR. (You don't get it on the bow, unless it's a composite bow) - It's also helpful to record your sneak attack damage somewhere. Equipment: - You need to record your weapons and armor here, too. I think that, with this loadout, you'll be into medium encumbrance. - You need to double-check your gold calculations. When I went through it I came up with 153.17. UC Rogue gets 140g to start. (Don't forget to add in the cost of weapons & armor, but your first set of clothes are free) - Also, keep in mind that conversion rates on the monetary denominations are 1:10. It looks a little weird to have double-digit numbers for silver and copper under the Wealth section. Other: - You get 1 bonus language for having +1 INT. - Looks like you're missing your traits. You get two. - A suggestion: If you're going to focus on wielding daggers, you might consider taking the Knife Master archetype. You'd lose the Trapfinding ability but gain some bonuses with knife-type weapons. Feel free to ping me on Discord if you have any questions or need any help getting this updated.
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Post by rockitdontstopit on Jan 29, 2017 22:21:40 GMT -7
Class Recorder section: - HP should be 9 at a minimum - FIXED - pick a Favored Class Bonus (+1 HP, +1 skill rank, or the racial bonus). -FIXED - mark down the skill ranks you get from your class (9). -FIXED (12 because of previously mentioned +1 skill rank and 2 background skills) - record the FCB and background skills on a separate line.-FIXED Weapons: - You should record the attack modifiers on your weapons. -FIXED (+3) - You get +1 damage on the rapier from your STR. -FIXED - record your sneak attack damage somewhere. - FIXED Equipment: - record your weapons and armor here, too. - FIXED - double-check your gold calculations. -FIXED - keep in mind that conversion rates on the monetary denominations are 1:10. -Noted, and Fixed Other: - You get 1 bonus language for having +1 INT. -FIXED-and 2 more: Unintentional linguist trait, and 1 rank in Linguistics - Looks like you're missing your traits. -FIXED I believe that's it! Let me know if something else is out of order Thanks again!
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Post by spacemanspoof on Jan 30, 2017 17:30:32 GMT -7
So close... Unintentional Linguist and Trustworthy are both Social traits. You can't have more than one trait from a single category, so you'll have to drop one of those and pick a new one from a different category. Also, your first set of clothes is free, so you can have that 1 gp back
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Post by rockitdontstopit on Jan 30, 2017 19:26:49 GMT -7
Refunded 1 gold for clothes, Changed Traits: Signature Moves (refunded 20 gold for the rapier since i get to start with a masterwork version) Soaring Sprinter
Changed last name to "Skoiy"
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Geckilian
Leadership Council
Empires Mierely require time.
Posts: 1,026
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Post by Geckilian on Jan 30, 2017 20:35:41 GMT -7
From the wiki -
You may select two traits. The following are not allowed: Any Trait that increases starting Gold or Equipment.
Signature Moves increases starting wealth, so can't be taken.
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Post by rockitdontstopit on Jan 30, 2017 23:08:03 GMT -7
alrighty! replaced Signature Moves with Unintentional Linguist, and bought the regular rapier
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haksanlulz
Approvals
Filthy deviant plagiarist
Posts: 191
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Post by haksanlulz on Feb 2, 2017 17:01:48 GMT -7
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