Post by ajman444 on Apr 12, 2016 12:03:11 GMT -7
Currently being ruled as : Fire Wizard has Spell Perfection (Fireball) and Intesify spell, his caster level is a total of 23 with the fireball spell, so he deals 10d6+5d6+5d6 points of damage, because Spell Perfection doubles the effect of Intensify.
I believe that by raw, it works as: Fire Wizard has Spell Perfection (Fireball) and Intesify spell, his caster level is a total of 23 with the fireball spell, so he deals 10d6+5d6 points of damage, because Spell Perfection does not double the effect of Intensify.
Reasoning:
The wording of Spell Perfection is very particular (Emphasis mine) : Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
Let's look at this bolded part, set numerical bonus
up to 5d6, depending on caster level is what is being added to the spell. the amount being added to the effect of the spell is not a set amount, but even if it was, it's not a bonus, as defined in the Pathfinder Glossary of Terms, which defines bonus as:
'Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative—only the greater bonus granted applies. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source."
(Source)
Fireball damage isn't a statistical score, nor is it a check. DC of the spell is a check, rolls to hit with a touch attack are a check, caster level is a statistical score. Fireball Damage is none of these, and I believe, per RAW, that the way it is currently being ruled as is incorrect, even though it makes spell perfection really nice for everyone.
P.S.: I'm ok if we decide to go against RAW here, I just want to make sure that things are being clearly defined. My intent with this is not to anger, or to offend, only to ask for clarity. Additionally, I think if we make this change, anyone who has taken spell perfection ought to be able to reselect a feat in it's place, to account for perceived handling versus actual handling.
I believe that by raw, it works as: Fire Wizard has Spell Perfection (Fireball) and Intesify spell, his caster level is a total of 23 with the fireball spell, so he deals 10d6+5d6 points of damage, because Spell Perfection does not double the effect of Intensify.
Reasoning:
The wording of Spell Perfection is very particular (Emphasis mine) : Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
Let's look at this bolded part, set numerical bonus
up to 5d6, depending on caster level is what is being added to the spell. the amount being added to the effect of the spell is not a set amount, but even if it was, it's not a bonus, as defined in the Pathfinder Glossary of Terms, which defines bonus as:
'Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative—only the greater bonus granted applies. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works. Bonuses without a type always stack, unless they are from the same source."
(Source)
Fireball damage isn't a statistical score, nor is it a check. DC of the spell is a check, rolls to hit with a touch attack are a check, caster level is a statistical score. Fireball Damage is none of these, and I believe, per RAW, that the way it is currently being ruled as is incorrect, even though it makes spell perfection really nice for everyone.
P.S.: I'm ok if we decide to go against RAW here, I just want to make sure that things are being clearly defined. My intent with this is not to anger, or to offend, only to ask for clarity. Additionally, I think if we make this change, anyone who has taken spell perfection ought to be able to reselect a feat in it's place, to account for perceived handling versus actual handling.