Post by ecthel on Feb 26, 2016 23:42:38 GMT -7
Character Name: Arthaz
(Have read the minion rules - I don't plan on using my familiar as a combatant unless I opt into Improved down the line.)
Character & Description:
Arthaz by all accounts seems to be a rather normal and unremarkable kobold. He even has the typical red scales that are emblematic of them. He does have a few features that stick out like a sore thumb, though - for one, he has two distinctive tattoo-esque markings, one of them seeming like a lizard of sorts in flight (actually his familiar). The other is an artist's rendition of Dancing Lights, though this is usually covered by his cloak. The cloak itself is also unusual, a very bright azure.
He is a rather shifty fellow, and compensates for his inability to judge people by being very suspicious of them by default. However, recent life events have made him want people who he can trust to actually have his back, so he's trying to kick that habit in conjunction with gaining a new slate traveling to Rook. His profession did allow him to pick up some social skills, and if he puts his mind to it, he can be very amiable and persuasive.
Background Information:
Arthaz never put much faith in his family. Something about his brothers, sisters, and parents always rubbed him the wrong way - they always seemed too trusting, too eager to be friendly with the other peoples who inhabited Orashar. In spite of pushback from his friends and others, he eventually fell into association with a band of thieves who fancied themselves to be altruists, stealing from the perceived "Duergar Elite", along with the humans half-elves as the mood struck them. The one piece of advice he did take from his pleading father was to always wear the family's ancestral cloak, an Azure-colored beauty with a two intricate symbols.
He eventually grew more and more disillusioned with the thieving lifestyle, but it came to a head one evening in particular when he watched, fear-struck, as a number of his fellows tortured and disemboweled a young human couple for lying to them about the nature and location of their valuables. He confided in one of his close friends, Thum, about his plans to leave the gang and return home for a time - along with an unspoken inclination to expose the operation to the authorities. Not even able to escape backstabbing from the few people he did trust, the higher-ups were alerted and literal back-stabbing was administered. He was left to die in a wagon.
Seemingly miraculously, though, he stabilized - all he could remember from unconsciousness was a bright flash of blue. When he awoke, the sigils on the Azure Cloak had vanished off of it and reappeared on his body. Not entirely sure what the hell just happened to him, and fearing for the life of his family if the gang discovered that he was still alive, he swiped enough from the coffers to fund an escape to Rook, hoping to learn more about his newfound eldritch power, discover a new life, and hopefully cast off the problematic attitude that had nearly gotten him killed. He's hoping to eventually fund their move to the city into better conditions, or at least send some money home without tipping off his old associates to his new activities.
(I realized after writing this that it might look like I'm trying to sneak having a magic item into the backstory - as a clarifying note, the cloak is entirely mundane now, in spite of what he thinks!)
(Have read the minion rules - I don't plan on using my familiar as a combatant unless I opt into Improved down the line.)
Character & Description:
Arthaz by all accounts seems to be a rather normal and unremarkable kobold. He even has the typical red scales that are emblematic of them. He does have a few features that stick out like a sore thumb, though - for one, he has two distinctive tattoo-esque markings, one of them seeming like a lizard of sorts in flight (actually his familiar). The other is an artist's rendition of Dancing Lights, though this is usually covered by his cloak. The cloak itself is also unusual, a very bright azure.
He is a rather shifty fellow, and compensates for his inability to judge people by being very suspicious of them by default. However, recent life events have made him want people who he can trust to actually have his back, so he's trying to kick that habit in conjunction with gaining a new slate traveling to Rook. His profession did allow him to pick up some social skills, and if he puts his mind to it, he can be very amiable and persuasive.
Background Information:
Arthaz never put much faith in his family. Something about his brothers, sisters, and parents always rubbed him the wrong way - they always seemed too trusting, too eager to be friendly with the other peoples who inhabited Orashar. In spite of pushback from his friends and others, he eventually fell into association with a band of thieves who fancied themselves to be altruists, stealing from the perceived "Duergar Elite", along with the humans half-elves as the mood struck them. The one piece of advice he did take from his pleading father was to always wear the family's ancestral cloak, an Azure-colored beauty with a two intricate symbols.
He eventually grew more and more disillusioned with the thieving lifestyle, but it came to a head one evening in particular when he watched, fear-struck, as a number of his fellows tortured and disemboweled a young human couple for lying to them about the nature and location of their valuables. He confided in one of his close friends, Thum, about his plans to leave the gang and return home for a time - along with an unspoken inclination to expose the operation to the authorities. Not even able to escape backstabbing from the few people he did trust, the higher-ups were alerted and literal back-stabbing was administered. He was left to die in a wagon.
Seemingly miraculously, though, he stabilized - all he could remember from unconsciousness was a bright flash of blue. When he awoke, the sigils on the Azure Cloak had vanished off of it and reappeared on his body. Not entirely sure what the hell just happened to him, and fearing for the life of his family if the gang discovered that he was still alive, he swiped enough from the coffers to fund an escape to Rook, hoping to learn more about his newfound eldritch power, discover a new life, and hopefully cast off the problematic attitude that had nearly gotten him killed. He's hoping to eventually fund their move to the city into better conditions, or at least send some money home without tipping off his old associates to his new activities.
(I realized after writing this that it might look like I'm trying to sneak having a magic item into the backstory - as a clarifying note, the cloak is entirely mundane now, in spite of what he thinks!)