Post by oneshtopaddy on Nov 22, 2015 9:22:41 GMT -7
I'll try to keep this short, but I found this community on Roll20.net and feel compelled to ask these questions before I even make a character. Thank you in advance for taking the time to read this.
Preface:
I recently joined a similar community (on a different site entirely) who will remain nameless for now. I asked a question regarding their playstyle and one of the head GM's answered in a very vague response more marketing than answer. After going through an insane character creation process and waiting about a week, I was ready for the first game. However, when I spoke to this new GM before the game, he informed me that my playstyle was not at all welcome.
Needless to say I said "That's disappointing but thank you for your time." and attempted to contact the owner to politely ask why his people are spreading false advertising on Roll20.net. He proceeded to act as though I had some sort of problem, only giving me half his attention at best and shoving me under the rug.
Questions:
a) How do you handle player complaints or issues with varying GM opinions on how the community is run? Do you have a marketing team dropping false posts on Roll20?
b) Do you make allowances for players who like owning a tavern or building a business, or acquiring assets? Do you use these are neat little story hooks? Or is this more of a hack-and-slash game where the players are mostly on rails?
Conclusion:
I'm not really one to be critical of a romp through a dungeon, I just need to know if this is a persistent world that's actually worth me dedicating personal time to joining and would just rather know now if this is incompatible with my playstyle. I enjoy getting immersed in a world that enables me to actually interact with it, that gives purpose to the things the characters see around them (wagons, houses, towns, etc. etc.) and would very much like to play in a world where players are able to leave their mark or build their niche in the world.
Preface:
I recently joined a similar community (on a different site entirely) who will remain nameless for now. I asked a question regarding their playstyle and one of the head GM's answered in a very vague response more marketing than answer. After going through an insane character creation process and waiting about a week, I was ready for the first game. However, when I spoke to this new GM before the game, he informed me that my playstyle was not at all welcome.
Needless to say I said "That's disappointing but thank you for your time." and attempted to contact the owner to politely ask why his people are spreading false advertising on Roll20.net. He proceeded to act as though I had some sort of problem, only giving me half his attention at best and shoving me under the rug.
Questions:
a) How do you handle player complaints or issues with varying GM opinions on how the community is run? Do you have a marketing team dropping false posts on Roll20?
b) Do you make allowances for players who like owning a tavern or building a business, or acquiring assets? Do you use these are neat little story hooks? Or is this more of a hack-and-slash game where the players are mostly on rails?
Conclusion:
I'm not really one to be critical of a romp through a dungeon, I just need to know if this is a persistent world that's actually worth me dedicating personal time to joining and would just rather know now if this is incompatible with my playstyle. I enjoy getting immersed in a world that enables me to actually interact with it, that gives purpose to the things the characters see around them (wagons, houses, towns, etc. etc.) and would very much like to play in a world where players are able to leave their mark or build their niche in the world.