Post by Derek Coll on Oct 11, 2015 10:50:39 GMT -7
Ive got a couple questions here
1) During a downtime day do you choose if you are using a craft, profession or skilled work, or rather operating your buildings and organizations? for example are you able to take 10 on a profession check to earn gp, and also operate your buildings. Or must you choose one of the other?
The SRD says
"Phase 1—Upkeep: Pay costs associated with maintaining completed buildings and organizations.
Phase 2—Activity: Perform downtime activities, such as constructing a building, recruiting an organization, or retraining.
[or profession checks?]
Phase 3—Income: Determine how much capital your buildings, organizations, and other activities generate, and sell off assets you no longer want.
[this would be when your building generate their capital right?]
Phase 4—Event: Check whether any unusual events occur. Some are beneficial, such as Famous Visitor or Good Fortune. Others are detrimental, such as Fire or Sickness.
The downtime thread on the DG wiki doesnt say much about details of the downtime turn so im not sure if yours is run much differently.
2) I could use some clarification on how you calculate your earnings from your buildings. So when a room generates gp +8 and you take 10 then divide it by 10 thats 1.8gp. Now I know you can take 10 on each building and add the accumulated modifiers.. So buildings are made up of rooms. It seems like buying the first room has higher earnings and rate of return of investment.
So buying a dojo room alone costs 310gp, and earns 1.8gp a day (downtime runs at a 1:1 rate at this point? its only 1:4 when building?) If I add bunks room to the dojo room making it a 'building' then Ive spent 710gp, and its earnings are 2.6gp per day. The reward for buying the bunks are only 44.4% of the first room I bought.
After lets say spending 1540 gp on various rooms in a building, its daily earning would be 8.3 gp per day and would take 185.5 days to recover cost. and 371 days to see a profit of 1540gp. Now in a years time I would hope that PC would be a high enough lvl that 1540gp is nothing at all. That money I invested and didnt see back for half a year could be used to gain me benefits in the games im playing in those 7-13 months.
If it were possible to take 10+the mod for each room that building would generate 15.3gp per day (same as my profession check at lvl 1). and would take 100 days to recover costs and 200 to make a profit of 1540gp.
Being able to take profession as your activity phase and earn capital at the income phase would help making investing in building profitable a little faster and to keep the daily gains robust. Right now it would take a big portion of my lvls average wealth to invest, take a very long time to see it returned, and by that point could likely be an irrelevant sum of profit in relation to my average wealth at a higher lvl (or I could be dead... because I didnt have money at low levels for items ) So if im incorrect about some of my understandings here or if anybody has any thoughts or advice on this topics Id appreciate hearing them.
and 3) Upgraded rooms. how to their modifiers work? do they stack with the earnings of the room its upgraded from?
180 for a garden, 300 for a greenhouse, 890 for a mystic greenhouse costs 1370gp total, and if it becomes one room, without stacking, and with taking 10 for the building and not for each room, then that 1370 gp gets me +0.4gp per day more from the building or 4 magic capital (which is good stuff). It seems like if the capitals from the different upgrades dont stack that the return on investment is really poor. If they stacked they could give 2.4gp per day (or 2gp +4magic) and I might see a return before im old and grey. Perhaps if an upgraded room has 3 parts it might take 10 for each upgrade. If every room in every building was counted separately (which they would be if they were separated fictionally by geography and purpose) it would still take a good deal of time to recover cost and then double profits. So even if a high lvl character put in a lot of money it would still take them 150+days to recover it and then a year to double it.) Ive priced out a building of 4510gp cost, and in the most generous model (taking 10 on every room, upgrades counting as separate rooms, and using profession in the same day) the daily earnings were 42.3g a day, taking 106 days to recover costs.
4) Last question on Magic capital. DG says you can spend 1 magic capital as 60gp worth of magic. What exactly can this be spent on? DG influence can buy magic consumables and one time casting of spells. It says you can spend magic on crafting magic items. Can you use it to buy magic items from npcs or pcs?
Thanks for any answers or info you can give me on these matters
1) During a downtime day do you choose if you are using a craft, profession or skilled work, or rather operating your buildings and organizations? for example are you able to take 10 on a profession check to earn gp, and also operate your buildings. Or must you choose one of the other?
The SRD says
"Phase 1—Upkeep: Pay costs associated with maintaining completed buildings and organizations.
Phase 2—Activity: Perform downtime activities, such as constructing a building, recruiting an organization, or retraining.
[or profession checks?]
Phase 3—Income: Determine how much capital your buildings, organizations, and other activities generate, and sell off assets you no longer want.
[this would be when your building generate their capital right?]
Phase 4—Event: Check whether any unusual events occur. Some are beneficial, such as Famous Visitor or Good Fortune. Others are detrimental, such as Fire or Sickness.
The downtime thread on the DG wiki doesnt say much about details of the downtime turn so im not sure if yours is run much differently.
2) I could use some clarification on how you calculate your earnings from your buildings. So when a room generates gp +8 and you take 10 then divide it by 10 thats 1.8gp. Now I know you can take 10 on each building and add the accumulated modifiers.. So buildings are made up of rooms. It seems like buying the first room has higher earnings and rate of return of investment.
So buying a dojo room alone costs 310gp, and earns 1.8gp a day (downtime runs at a 1:1 rate at this point? its only 1:4 when building?) If I add bunks room to the dojo room making it a 'building' then Ive spent 710gp, and its earnings are 2.6gp per day. The reward for buying the bunks are only 44.4% of the first room I bought.
After lets say spending 1540 gp on various rooms in a building, its daily earning would be 8.3 gp per day and would take 185.5 days to recover cost. and 371 days to see a profit of 1540gp. Now in a years time I would hope that PC would be a high enough lvl that 1540gp is nothing at all. That money I invested and didnt see back for half a year could be used to gain me benefits in the games im playing in those 7-13 months.
If it were possible to take 10+the mod for each room that building would generate 15.3gp per day (same as my profession check at lvl 1). and would take 100 days to recover costs and 200 to make a profit of 1540gp.
Being able to take profession as your activity phase and earn capital at the income phase would help making investing in building profitable a little faster and to keep the daily gains robust. Right now it would take a big portion of my lvls average wealth to invest, take a very long time to see it returned, and by that point could likely be an irrelevant sum of profit in relation to my average wealth at a higher lvl (or I could be dead... because I didnt have money at low levels for items ) So if im incorrect about some of my understandings here or if anybody has any thoughts or advice on this topics Id appreciate hearing them.
and 3) Upgraded rooms. how to their modifiers work? do they stack with the earnings of the room its upgraded from?
180 for a garden, 300 for a greenhouse, 890 for a mystic greenhouse costs 1370gp total, and if it becomes one room, without stacking, and with taking 10 for the building and not for each room, then that 1370 gp gets me +0.4gp per day more from the building or 4 magic capital (which is good stuff). It seems like if the capitals from the different upgrades dont stack that the return on investment is really poor. If they stacked they could give 2.4gp per day (or 2gp +4magic) and I might see a return before im old and grey. Perhaps if an upgraded room has 3 parts it might take 10 for each upgrade. If every room in every building was counted separately (which they would be if they were separated fictionally by geography and purpose) it would still take a good deal of time to recover cost and then double profits. So even if a high lvl character put in a lot of money it would still take them 150+days to recover it and then a year to double it.) Ive priced out a building of 4510gp cost, and in the most generous model (taking 10 on every room, upgrades counting as separate rooms, and using profession in the same day) the daily earnings were 42.3g a day, taking 106 days to recover costs.
4) Last question on Magic capital. DG says you can spend 1 magic capital as 60gp worth of magic. What exactly can this be spent on? DG influence can buy magic consumables and one time casting of spells. It says you can spend magic on crafting magic items. Can you use it to buy magic items from npcs or pcs?
Thanks for any answers or info you can give me on these matters