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Post by necromancy on Sept 21, 2015 6:29:24 GMT -7
I understand the aversion to leadership as people will add cohorts to the mix and nobody wants that mess
However, I am a big fan of the other followers of leadership's benefits and with these new downtime rules, they are a lot more fleshed out.
I'm rattling around an idea that we take leadership back to the old school. No longer a feat, but a class benefit that kicks in when you build a class appropriate "stronghold" after a certain level
I was thinking cohort will still exist but can only be a NPC class, It would be your "manager" as per those rules.
Anyone have more ideas on this?
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tkul
Death Knight
Banned
Posts: 406
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Post by tkul on Sept 21, 2015 10:07:27 GMT -7
There's enough wonky things in down time that should be fixed that adding leadership to it probably won't help. Since the teams in downtime provide tangible benefits you need to have a cost to them otherwise it gets out of hand quickly, and if you have a character that you want to to have leadership characteristics you can build out the team purchases like you would your followers. For example, my Paladin's whole thing is he started a military academy and is kind of transitioning over to a mercenary company sort of deal, to that point he has around 70 troops in a mix of cavalry, elite archers, and elite soldiers, with a back bone of priests and mages to support them. They all cost him money up front that he may eventually make back if I stop spending money on more of them.
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Post by necromancy on Sept 21, 2015 10:25:23 GMT -7
Heh ok that sounds like exactly the same thing
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tkul
Death Knight
Banned
Posts: 406
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Post by tkul on Sept 21, 2015 10:47:04 GMT -7
Same idea different implementation. None of the things he has, soldiers or stronghold, are freebies, they all actually cost more than his combat gear until this last wave of item upgrades.
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