Post by foster on Aug 3, 2015 13:34:09 GMT -7
Who you're talking to:
I'm Foster, a 21 year old college student from North Carolina. I dabble in a lot of things artistically, including both more traditional mediums and modern computer technology. I've worked in animation as well, and I'm studying to be a game developer. I was playing videogames at about 9 years old(not sure on that number exactly, my memory of anything before I was 12 is pretty hazy), but I never played tabletop RPGs growing up. I got into Pathfinder when I was 19 and a freshman in college, and I've been hooked ever since. I've since played with the same group every semester, usually once a week. I started GMing my own campaign last year with a custom setting and story, largely inspired by the works of H.P. Lovecraft. As a kid I read fiction voraciously, particularly science fiction and fantasy. I can remember spending entire days laying in bed with a copy of Eragon or one of its sequels in my hands. I'm about to start my junior year in the coming month.
Strengths:
I have a strong creative drive. I enjoy world-building down to the smallest minutia, and ideas are coming to me almost constantly. I've written my own fiction before, and I even have a few poems under my belt. I can quickly produce some decent-looking art assets that might be of use for just my own sessions or even the community in general. I create memorable characters who have a fleshed-out feel to them. I'm not afraid to dig into the nitty-gritty of the system and figure out how things work, even if it requires a lot of searching and reading on d20pfsrd or in rulebooks. The only system I have ever known is Pathfinder, so I am extremely unlikely to confuse rules with rules from other systems. Lore could be considered a passion of mine. I even wrote a six-page paper for a class on the rich religious background of the Elder Scrolls series. I'm a good listener, but I've learned to be more assertive and get attention when I need it.
Weaknesses:
I'm less experienced in tabletop gaming in general, and my knowledge of Pathfinder's system is spotty insome many areas. I'm often prone to procrastination, and this can get me into trouble sometimes. College is more or less my life, and at some times this will fill my schedule completely. I have even less experience with Roll20 than I do with Pathfinder, and I've never been on the GMing end of it before.
Goals:
I'd like to help flesh out the lore of Dragons Gate. To fill in the blanks on the maps, and uncover the ancient history of Orr. I understand that part of the appeal of Dragons Gate is that the world is largely meant to be player-driven, but having things to build off are a boon to that process. I don't want to limit players and other GMs, I want to support them in forging this crazy world we call Dragons Gate.
In the process, I want to run fun and interesting sessions that drive a good balance between roleplay and action. I like setting up unique encounters that make use of traps, terrain, and monsters all at once if I can. I intend them to be challenging, but more than a little fun. I'm a firm believer in the Guideline of Cool.
Most of all, I just want to create an enjoyable experience for everyone. I've had a couple really good GMs to learn from, and I've found that the most memorable of them work hard to make sure people are interested in their games. Whether that means coming up with an exciting plot arc that a group of players can be invested in, or just doing a quick one-off when people are itching for some action I want to make it happen.
I'm Foster, a 21 year old college student from North Carolina. I dabble in a lot of things artistically, including both more traditional mediums and modern computer technology. I've worked in animation as well, and I'm studying to be a game developer. I was playing videogames at about 9 years old(not sure on that number exactly, my memory of anything before I was 12 is pretty hazy), but I never played tabletop RPGs growing up. I got into Pathfinder when I was 19 and a freshman in college, and I've been hooked ever since. I've since played with the same group every semester, usually once a week. I started GMing my own campaign last year with a custom setting and story, largely inspired by the works of H.P. Lovecraft. As a kid I read fiction voraciously, particularly science fiction and fantasy. I can remember spending entire days laying in bed with a copy of Eragon or one of its sequels in my hands. I'm about to start my junior year in the coming month.
Strengths:
I have a strong creative drive. I enjoy world-building down to the smallest minutia, and ideas are coming to me almost constantly. I've written my own fiction before, and I even have a few poems under my belt. I can quickly produce some decent-looking art assets that might be of use for just my own sessions or even the community in general. I create memorable characters who have a fleshed-out feel to them. I'm not afraid to dig into the nitty-gritty of the system and figure out how things work, even if it requires a lot of searching and reading on d20pfsrd or in rulebooks. The only system I have ever known is Pathfinder, so I am extremely unlikely to confuse rules with rules from other systems. Lore could be considered a passion of mine. I even wrote a six-page paper for a class on the rich religious background of the Elder Scrolls series. I'm a good listener, but I've learned to be more assertive and get attention when I need it.
Weaknesses:
I'm less experienced in tabletop gaming in general, and my knowledge of Pathfinder's system is spotty in
Goals:
I'd like to help flesh out the lore of Dragons Gate. To fill in the blanks on the maps, and uncover the ancient history of Orr. I understand that part of the appeal of Dragons Gate is that the world is largely meant to be player-driven, but having things to build off are a boon to that process. I don't want to limit players and other GMs, I want to support them in forging this crazy world we call Dragons Gate.
In the process, I want to run fun and interesting sessions that drive a good balance between roleplay and action. I like setting up unique encounters that make use of traps, terrain, and monsters all at once if I can. I intend them to be challenging, but more than a little fun. I'm a firm believer in the Guideline of Cool.
Most of all, I just want to create an enjoyable experience for everyone. I've had a couple really good GMs to learn from, and I've found that the most memorable of them work hard to make sure people are interested in their games. Whether that means coming up with an exciting plot arc that a group of players can be invested in, or just doing a quick one-off when people are itching for some action I want to make it happen.