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Post by leary93 on May 3, 2015 20:59:27 GMT -7
Alright, considering that ive been searching the hell out of the faq's and never found a clear answer on this, a couple thing I think should be important to be established, at least as house rules in DG as this is a generally already vague part of using skills in combat, so the points I want to have established and confirmed:
1. Hide in plain sight allows you to make stealth checks while being observed, but does not mention if it takes an action to do so. Considering normal stealth checks usually demand movement, I'd say its reasonable to state that making a stealth check after being observed should at least use 5-feet of movement (as in a 5foot step) or a move action if not moving at all while trying to stealth up.
Of course, Im not the one to make the rules, but it would be my Idea, since the opponent can't clearly say anymore in which direction you went once you moved. However, I also think that a 5-foot step should at least imply a -5 penalty just as moving at full speed should.
2. Attacks of Opportunity from stealth and HiPS: Would AoO's allows the opponent to immediatly react to you, changing its planned actions if you attack from stealth (basically suprising them)? Im kinda torn on this due to flavor/balance dilemma's, but what else would be the use of Hide in plain sight?
3. Hellcat stealth: Well, this is not exactly HiPS, also has a different flavor than HiPS, but should we stick closer to the flavor of the feat or stay as close to normal stealthing as possible?
Problem is, hellcat stealth takes a feat, HiPS usually takes a dip in other classes, or at least some other cost, and stealth boosting also costs quite an investment, and it doesnt give more damage than most melee's and really doesnt let you frontline as well either. It basically makes you a utility character out of combat and slightly utility in combat. There is a lot of blindsight, tremorsense and blindsense which all counter stealth in their own .
Anyways, the general consensus I did found to be was that stealth can only be initiated when moving (so 5-foot step/move action) and not right after attacking.
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Zanos
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Post by Zanos on May 3, 2015 23:03:52 GMT -7
1. HiPS only modifies stealth in the way it says it does, so you can do so while being observed. It does not modify stealth in any other way, so all the same rules still apply other than what it specifically modifies. You still need to make a stealth check as "a part of movement."
2. I am not sure what you mean by this. An example would be useful.
3. Again, hellcat stealth only modifies stealth in the specific way that it says it does. It doesn't alter stealth in any other way.
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Post by leary93 on May 3, 2015 23:14:24 GMT -7
Alright, I don't think I was clear enough. I know it modifies it only for the part of, you can make a stealth check while being observed. Doesn't mean, that it is at all clear, what that "movement" is. Is a 5-foot step considered enough "movement" as movement =/ move action, as for example, under sniping, it says move action?
On the 2nd part: you are next to a creature, let's say it is large, has 10 foot reach, and you are in stealth, right next to it, unobserved. It moves away as a move action, planning to attack someone about 30 feet away. As soon as it starts moving, it provokes, you swing at it, you're stealth drops as soon as your attack has been done, because you attacked. Now, does it get to react to the part where you made an AoO, or is it assumed that it can't act quickly enough to retaliate, as it was moving in another direction.
3rd, I agree, this was actually a redundant point...
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Zanos
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Post by Zanos on May 3, 2015 23:46:02 GMT -7
1. It would be part of another move action used to move.
2. It can't change that it stepped away from you, but it can use the rest of it's move action to walk back towards you, yes.
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Post by SaintYin on May 4, 2015 0:55:40 GMT -7
Relevant quotes (first is Being Observed stealth modifier, second is Hide in Plain Sight trick):
It appears to me that HiPS negates the need to make a bluff check to distract opponents before using the Being Observed modifications. I'd argue it doesn't even remove/reduce the -10 penalty and necessity of movement, since one would still need to move pretty bloody fast to disappear while being observed.
Edit: As to movement, as long as your character has cover/concealment from any given opponent, that is a valid position to stand and not be detected by the opponent. So in other words, tremorsense and blindsight is basically HiPS's bane. I am not of the belief a 5 foot step is considered sufficient movement for stealth, since allowing that negates the purpose of the Sniping action.
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Post by hobbad on May 4, 2015 5:53:33 GMT -7
With the added light from Saint Yin it sounds like:
"You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty."
Means you still have to hide behind cover but you no longer have to make a bluff check. Stealth isn't magical in nature and it's never made sense to me that a rogue can 'hide' 5 feet away from someone with no cover or concealment.
An argument may say that this would negate the use of the feat, however, I believe that this feat was made so one can res-tealth in combat without having to go completely out of an enemy's line of sight.
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tkul
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Post by tkul on May 4, 2015 6:24:41 GMT -7
So I've only ever had Hide in Plain Sight pop up once in all the time I've been playing 3.x derivative games and the way we handled it was, yes you could make a hide check while being observed, you had to physically move from where you were to a new location to do it, you could then take your standard action but if you hadn't moved into some form of cover or concealment you were automatically detected after your standard action.
The logic we used for it was basically the assassin, in this case, basically taking advantage of the melee to duck into people's blind spots and give them a little "how do you do" with his shortsword. End result was the assassin ended up getting one attack per round but was almost always able to launch a sneak attack unless he was fighting something with tremorsense or blindsight (or was just flat out immune as this was early 3.5 and sneak attack rarely worked at his level). The downside to all this however, was that the assassin had to move to make the check which meant he provoked doing it and could get swatted while he was going into position, but tumble (3.5) helped with that.
With Pathfinder I could see this being more problematic because there's way more you can do with a single standard action, but in 3.5 it didn't cause any real balance issues, and really didn't increase the number of dice being thrown around in combat since the assassin was only making one attack per round when he was doing it.
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Post by leary93 on May 4, 2015 9:21:41 GMT -7
I actually completely disagree with saintyin, mainly because there is literally nothing on the Forums that mentions anything about having to go back into cover. Also, some modes of hide in plain sight are a supernatural ability, making it more than magical:
"Hide in Plain Sight (Su) <<
A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow."
Also, it is worded so that it always should work for the rogue case (and the ranger case is worded similarly):
"and while within that terrain, she can use the Stealth skill to hide, even while being observed."
the important part here is: use the stealth skill to hide, even while being observed, meaning, she can hide while being observed. It is literally worded that way, so I would go as far to say that RAW as long as you have movement enough to hide again, you totally can.
for a top on, from hellcat stealth:
" Benefit: You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.
Normal: You cannot make Stealth checks while observed."
important part again, you can make stealth checks IN normal or bright light. This literally means that you can make the stealth check in that light. Favorly spoken, you can make stealth checks any time you have concealment or cover. Even 20% concealment. There is a lot that gives 20% concealment. They would still be able to point your square out, if you did not stealth while moving, but you would have better concealment against them. This feat essentially gives you a matter of fake concealment in the normal or bright light.
EDIT:
I want to add in to this, that if you'd still need to go to a covered up place and such for HiPS, some abilities would totally make no sense, for example:
"Greater Chameleon Mutagen: The saboteur's chameleon mutagen now also grants the saboteur the hide in plain sight ability, as the ranger ability of the same name, but it functions in any terrain. The saboteur must be at least 12th level to select this discovery."
A chameleon that can't turn into the terrain itself to hide but needs a hiding spot? And it uses exactly the same mechanics as the ranger's, meaning if this should work, the ranger's should also work. Same holds for the shadowdancer. It sounds weird to have one type of Hide in plain sight work, and the other one not.
I do want to add that I do agree on the part of the 5-foot step. Mainly becaus e5-foot stepping is close to no time to do anything, and you can't draw weapons during it either without quick draw.
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Post by dragonus45 on May 4, 2015 14:22:21 GMT -7
Ok my understanding of stealth is that it requires two things. That you be unobserved and that you have cover of some sort. That's one of the reasons that creatures with dark vision fuck with stealth rolls.
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Post by leary93 on May 4, 2015 14:37:32 GMT -7
It does, stealth requires you to be unobserved AND have some way of hiding, generally this means cover/concealment. Tho, what Hide in plain sight does, as the name says, allows you to Hide in plain sight, logically enough. The reason it states EVEN while being observed, is because it is needed to state that that requirement also falls off. Leaving you with just the part where making a stealth check is "usually part of a movement".
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Post by hobbad on May 4, 2015 14:47:18 GMT -7
Stealth is not magical. Basically what those feats do is allow your character to run fast enough or tumble as they move where the enemy loses sight of them and is not sure where they went. Normally if you had concealment / cover and had a stealth check you could shoot them with you bow but the second you've fired they now know you are there and because you're being observed you can't just hop down below the cover again and expect to surprise the foe again, they know you're there. Same with a chameleon. Yes a chameleon is great at blending into it's environment but if you watch it change it's color to match it's environment you can still see it because you saw it change. Example. There is a sniper in this picture and not knowing that it would take you time to possibly see him: However, if you saw him fire and then get back into cover you would definitely know where he is: The feat simply allows you to restealth once you've been observed. All the other rules still apply. I would like to note that shadow dancer is an exception to the rule where they are able to use dim light as 'cover' for stealth.
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Post by hobbad on May 4, 2015 14:57:36 GMT -7
Actually I'm going to retract my last post:
However, the rest of the rules still apply. Every square counts as 'cover' for Hellcat stealth but you still have to move to said cover as part of a movement ( 5' excluded )
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Post by leary93 on May 4, 2015 15:12:50 GMT -7
"Stealth is not magical. Basically what those feats do is allow your character to run fast enough or tumble as they move where the enemy loses sight of them and is not sure where they went. Normally if you had concealment / cover and had a stealth check you could shoot them with you bow but the second you've fired they now know you are there and because you're being observed you can't just hop down below the cover again and expect to surprise the foe again, they know you're there." ---
Never said it was magical. I said that the shadowdancer's ability is supernatural.
Also, what I just pointed out is that hide in plain sight allows you to Hide in plain sight . Why would an ability do any different than it's name says it does?
The ability description of hide in plain sight from the ranger says: "While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill even while being observed."
Understanding linguistics here, the even while being observed part is an extention on the normal circumstances, not necessarily needed to be in the sentence. So what happens when we take it out of the sentence?
"While in any of his favored terrains, a ranger of 17th level or higher can use the Stealth skill. "
Clearly, this doesn't do anything now, and thus hide in plain sight does nothing, according to you. And really, if you go into cover, you are not hiding in plain sight.
On the hellcat stealth (which is technically not HiPS but still has similar wording):
Hellcat's themself have the SU to be completely invisible in bright light. In normal light they get concealment. Hellcat stealth as per the feat basically gives you a weaker version of this, requiring you to make stealth checks instead of automatically getting that good stuff. Thematically, a hellcat doesn't need to get into cover to be stealthed, and thus it seems weird to have an ability that literally nothing but take away the requirement to bluff.
As last, I want to point you out to the shadowdancer comparison again:
" shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow."
She can: 1. Use stealth even while being observed 2. Hide herself without anything to actually hide behind if she is within 10 feet of dim light 3. Not hide in her own shadow.
Again, it is weird that this HiPS would work differently from HiPS from the ranger (though it is an SU, and not an EX).
---
On the part: "you know where he is". Duhh, he didn't move. He got observed. Of course you know where he is. Doesn't mean you can accurrately target him. Once he moves tho, if he has any means of moving like hellcat's, knows how to move in his favored terrain, or hell, can move through shadows, he can go back into stealth again, even though you were looking at where he was, does that matter? no, because he can hide in plain sight, and you totally have no clue where he went. That is how Hide in plain sight works. RAW and RAI.
EDIT: I see you retracted, while I was typing this xD. Thanks for understanding, again, I agree on the movement part 100%, 5' feet excluded (because that is just too little movement)
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Zanos
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Post by Zanos on May 7, 2015 0:03:16 GMT -7
I know that everyone likes to argue, but are there any outstanding questions from you leary93 after my responses? I'd really rather not read several paragraphs of bickering about the stealth rules.
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Post by leary93 on May 7, 2015 0:21:57 GMT -7
nope Zanos. It's all fine, your answers were 100% clear
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Post by hobbad on May 7, 2015 5:45:54 GMT -7
I blame Paizo for putting their rules in 10 different places for mechanics.
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Post by leary93 on May 7, 2015 8:51:08 GMT -7
I blame Paizo for putting their rules in 10 different places for mechanics. 100% agreed, no discussion possible
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