Post by Kayse on Apr 29, 2015 19:50:14 GMT -7
After several weeks of scrubbing, the blood and worse of the mess has been cleared from an unnamed ship in the Rook Harbor. It is still unrepaired, with an impromptu hull patch to keep the sea out and a catalog of minor damage all over the ship.
Deputy Harbormaster Nohkin is supervising the work. Despite the relatively seaworthiness of the ship, the carpenters and sailors seem skittish aboard and work repairing the ship has been slow going. Several local shipping merchants have spoken with Nohkin regarding buying the salvaged ship, but so far none have purchased it yet.
The Unnamed Ship:
Deputy Harbormaster Nohkin is supervising the work. Despite the relatively seaworthiness of the ship, the carpenters and sailors seem skittish aboard and work repairing the ship has been slow going. Several local shipping merchants have spoken with Nohkin regarding buying the salvaged ship, but so far none have purchased it yet.
The Unnamed Ship:
Gargantuan ship
Squares 2 (20 ft. by 55 ft.) Cost 4,000 gp
DEFENSE
AC 6; Hardness 5
hp 450 (sails 120)
Base Save +5
OFFENSE
Maximum Speed: 90 ft. (wind); Acceleration 30 ft.
CMB +4; CMD 14
Ramming Damage: 4d8
STATISTICS
Propulsion: wind or current
Sailing Check: Profession (sailor)
Control Device: steering wheel
Means of Propulsion: 30 squares of sails (one mast)
Crew: 3
Decks: 2
Cargo/Passengers: 40 tons/30 passengers
Weapons: None and no mounting for weapons
Repairing the Unnamed Ship:
There are two ways to repair the Unnamed Ship.
The first is to make Craft (Carpentry) checks to produce an 1400gp mundane object "Repair the ship". This object has a Craft DC of 15.
Alternately, you may repair it using the Downtime building construction rules. You will need to apply 40 labor and 30 goods to the ship to repair it.
Buying the Unnamed Ship:
There are other ships in the harbor of roughly the same size if a player wants a ship of about the same size but does not specifically want that ship.
Squares 2 (20 ft. by 55 ft.) Cost 4,000 gp
DEFENSE
AC 6; Hardness 5
hp 450 (sails 120)
Base Save +5
OFFENSE
Maximum Speed: 90 ft. (wind); Acceleration 30 ft.
CMB +4; CMD 14
Ramming Damage: 4d8
STATISTICS
Propulsion: wind or current
Sailing Check: Profession (sailor)
Control Device: steering wheel
Means of Propulsion: 30 squares of sails (one mast)
Crew: 3
Decks: 2
Cargo/Passengers: 40 tons/30 passengers
Weapons: None and no mounting for weapons
Repairing the Unnamed Ship:
There are two ways to repair the Unnamed Ship.
The first is to make Craft (Carpentry) checks to produce an 1400gp mundane object "Repair the ship". This object has a Craft DC of 15.
Alternately, you may repair it using the Downtime building construction rules. You will need to apply 40 labor and 30 goods to the ship to repair it.
Buying the Unnamed Ship:
There are other ships in the harbor of roughly the same size if a player wants a ship of about the same size but does not specifically want that ship.