Post by Haskalah on Apr 1, 2015 10:44:36 GMT -7
I've been thinking that, with so many new players (like yours truly) joining and the need for an abundance of lower-level games, perhaps some of the burden could be taken off by allowing some Play-By-Post sessions, either individually, in small groups, or with 4-6 people.
My thought is that someone (be it a player or GM) could write a proposal for the general outline of the session (to track down a thief in old town or find some rare ingredient) along with the expected level and rewards (which should be standard but obviously smaller than a Roll20 session). The given number of people could sign up, and the session would begin after approval (though I assume GMs or such could self-approve).
The session could be run with GM guidance (determining what happens and when) or it could be self sufficient with fewer rewards (perhaps showing a cleric around town gets you a nice tip, but not as much as potentially dying to the wraiths in the subterranean caverns under the city).
I feel this would give players something to do if they can't find a session as well as a way to reduce the number of lower-level sessions (which leave less room for the mid-upper level sessions more experienced players want) as well as allow players to further immerse themselves in the city. Players with specific goals for their characters would have a chance to start up a PbP session that helps them in that aspect and can have people join them who'd like to help out and perhaps enjoy some of the profit.
Rewards, as noted, should probably be less than a Roll20 session, though depending on the amount of effort involved (say, 15,000 words worth of RP as a possibly over-the-top example) they could possibly earn more than they would in a single session.Using a word-count is a fairly decent way to measure effort, and if players spend the time pursuing an endeavor and put the effort in, it would be a good method for rewarding them.
My thought is that someone (be it a player or GM) could write a proposal for the general outline of the session (to track down a thief in old town or find some rare ingredient) along with the expected level and rewards (which should be standard but obviously smaller than a Roll20 session). The given number of people could sign up, and the session would begin after approval (though I assume GMs or such could self-approve).
The session could be run with GM guidance (determining what happens and when) or it could be self sufficient with fewer rewards (perhaps showing a cleric around town gets you a nice tip, but not as much as potentially dying to the wraiths in the subterranean caverns under the city).
I feel this would give players something to do if they can't find a session as well as a way to reduce the number of lower-level sessions (which leave less room for the mid-upper level sessions more experienced players want) as well as allow players to further immerse themselves in the city. Players with specific goals for their characters would have a chance to start up a PbP session that helps them in that aspect and can have people join them who'd like to help out and perhaps enjoy some of the profit.
Rewards, as noted, should probably be less than a Roll20 session, though depending on the amount of effort involved (say, 15,000 words worth of RP as a possibly over-the-top example) they could possibly earn more than they would in a single session.Using a word-count is a fairly decent way to measure effort, and if players spend the time pursuing an endeavor and put the effort in, it would be a good method for rewarding them.