Post by Kayse on Mar 24, 2015 8:52:15 GMT -7
Warning up front: I will aim for running 2-4 games per month and I tend to run games evenings Eastern Standard Time, so I might not be able to run sessions for everyone. That said, I want you the enjoy the fewer games that I run, hence this thread.
Is there an interesting type of game that you'd like to see run or something you wish to do with your character (which would be entertaining for other players)? Let me know. The next time that I have some time to prep a game, I might see something in here that draws my attention and I'll endeavor to ensure the suggester can get a seat. Or I might run something from one of the storylines I have rattling around in my head. But it doesn't hurt to ask.
If you'd like to request something, reply to this thread with the below request form filled out. Feel free to have links to additional documents, character threads or session reports if it helps your point.
Simple Request Form:
Character Name:
Who would you like to go on this session (with links to character pages being nice)
Setting or theme: What do you want to do? Explain as much or little as needed.
Context: What is the world context for what you want to do? Specifically add if you've ran something in the same area with another GM in the past (so I can check with them that it's Kosher to run). In general, I won't run stuff that another GM has started.
Session Type: Which of the below session types do you think it will most fit. "Other" or "Unknown" are valid answers.
Other information (Optional): Tell me anything that isn't covered in the above.
Some guidelines:
I don't want to stomp over other GM's plotlines. If you start a plotline with another GM, please contact that GM to continue the story.
Broad Appeal: I would like to run a game for 4-6 players, so I would prefer it if your request would be something that would appeal to a larger audience.
Context: I am still learning all of the Lore for DG, so I might need some context to consider your requests.
List of Session Types (Original liststolen borrowed from Xemadus, modified with how I personally see those types likely to be run)
Assassination Quest: (Lots of skill usage and roleplay, less combat but combat is likely high difficulty/risk)
Big Game Hunting: (Short but hard combat, moderate skill usage, tends to shorter sessions)
Defense Quest: (Low skill usage, high combat)
Fetch Quest: (Varies, often a mix of skills, combat and exploration)
Escort Quest: (Lower skill usage, moderate roleplay, medium combat, combat is more of a risk to the escortee than the PCs)
Rescue Quests: (Higher exploration and skills, moderate combat)
Roleplay Session: (Less likely for combat, higher skills and roleplay usage.)
Solve A Problem Quests: (Some investigation, some combat, variable roleplay and skills)
I will also steal the guidelines from Xemadus. I might adjust them over time, but they seem like a good place to start.
Is there an interesting type of game that you'd like to see run or something you wish to do with your character (which would be entertaining for other players)? Let me know. The next time that I have some time to prep a game, I might see something in here that draws my attention and I'll endeavor to ensure the suggester can get a seat. Or I might run something from one of the storylines I have rattling around in my head. But it doesn't hurt to ask.
If you'd like to request something, reply to this thread with the below request form filled out. Feel free to have links to additional documents, character threads or session reports if it helps your point.
Simple Request Form:
Character Name:
Who would you like to go on this session (with links to character pages being nice)
Setting or theme: What do you want to do? Explain as much or little as needed.
Context: What is the world context for what you want to do? Specifically add if you've ran something in the same area with another GM in the past (so I can check with them that it's Kosher to run). In general, I won't run stuff that another GM has started.
Session Type: Which of the below session types do you think it will most fit. "Other" or "Unknown" are valid answers.
Other information (Optional): Tell me anything that isn't covered in the above.
Some guidelines:
I don't want to stomp over other GM's plotlines. If you start a plotline with another GM, please contact that GM to continue the story.
Broad Appeal: I would like to run a game for 4-6 players, so I would prefer it if your request would be something that would appeal to a larger audience.
Context: I am still learning all of the Lore for DG, so I might need some context to consider your requests.
List of Session Types (Original list
Assassination Quest: (Lots of skill usage and roleplay, less combat but combat is likely high difficulty/risk)
Big Game Hunting: (Short but hard combat, moderate skill usage, tends to shorter sessions)
Defense Quest: (Low skill usage, high combat)
Fetch Quest: (Varies, often a mix of skills, combat and exploration)
Escort Quest: (Lower skill usage, moderate roleplay, medium combat, combat is more of a risk to the escortee than the PCs)
Rescue Quests: (Higher exploration and skills, moderate combat)
Roleplay Session: (Less likely for combat, higher skills and roleplay usage.)
Solve A Problem Quests: (Some investigation, some combat, variable roleplay and skills)
I will also steal the guidelines from Xemadus. I might adjust them over time, but they seem like a good place to start.
Generic Rules
1a: No Gary Stuing. Sessions that are about how awesome your character is makes for a crappy session for everyone else. If your character was created with satire in mind, there is a slim chance the session will be accepted. Expect your character to be made fun of in any such session.
1b: This also includes sessions that exist solely because of something you say your character does. If you want something you do to effect things, it has to happen on the table or in the downtime interactions threads.
1c: This rule does not apply to a session that your character recruits help for. You must then provide the gold reward for the session as any standard NPC does.
2: No reward binging. If you want a specific reward, then it will fall in line with maximum session rewards. The only potential exception is if you pay the party members to assist you in retrieving an item of value, and the payment is the amount over max session reward the item is worth. An item of value must have a story to it, a reason for it being special. There is no reason to run a session so you can get a simple set of adamantine fullplate at reduced cost without having to wait for it to be crafted.
3: This should go without saying, but I reserve the right to deny sessions if the concept may prove to be a detriment to our world. I don't care how interesting and enjoyable you can make a session that outright kills important NPCs, or destroys important landmarks, it's not worth it.
1a: No Gary Stuing. Sessions that are about how awesome your character is makes for a crappy session for everyone else. If your character was created with satire in mind, there is a slim chance the session will be accepted. Expect your character to be made fun of in any such session.
1b: This also includes sessions that exist solely because of something you say your character does. If you want something you do to effect things, it has to happen on the table or in the downtime interactions threads.
1c: This rule does not apply to a session that your character recruits help for. You must then provide the gold reward for the session as any standard NPC does.
2: No reward binging. If you want a specific reward, then it will fall in line with maximum session rewards. The only potential exception is if you pay the party members to assist you in retrieving an item of value, and the payment is the amount over max session reward the item is worth. An item of value must have a story to it, a reason for it being special. There is no reason to run a session so you can get a simple set of adamantine fullplate at reduced cost without having to wait for it to be crafted.
3: This should go without saying, but I reserve the right to deny sessions if the concept may prove to be a detriment to our world. I don't care how interesting and enjoyable you can make a session that outright kills important NPCs, or destroys important landmarks, it's not worth it.