Post by yiroep on Sept 16, 2014 12:09:35 GMT -7
Character Name: Quinn Hobblesmit
Mythweavers Character Sheet
Background Information:
Quinn grew up in the town of Rook in the district of Hearth. The son of a halfling family, he was taught of the lessons of Chaldira and Desna growing up. His parents always stressed to him to try his best in life to get where he wanted, and have luck guide the rest.
He lived a quiet childhood in Hearth. His parents would constantly teach him to look out for others and help out the community if he wished to live a fulfilling life. He volunteered for various community improvement projects, such as trash collecting and collecting money for the less fortunate.
Quinn's luck took a turn for the worst as he was coming into adolescence at 15. Disaster struck as his eyes turned blood red and he lost most of his vision. His parents took him to many temples to try to cure the lost vision, even going to shamans in less affluent parts of town to see if they could cook up some alchemist concoction. Despite the efforts of many different remedies, it was not something that any magic or voodoo could reverse. His parents eventually lost hope that his vision would ever be restored to what it once was.
But Quinn learned a few things while he was being taken from healer to healer. He started to mimic some of their movements for their spells, and he found out that he also possessed some of the same powers as those who attempted to cure him, yet he found he required no prayers to do so. With all this mysterious, newfound power, and his background of helping others, it had been decided; he had found his calling. When he became of age, he packed up his belongings and moved to the temple of Desna, where he now stays as a pupil, learning from the clerics of Desna on how to improve and hone his skill so that he may better help others.
Your Available Times Of Play:
Probably 7 PM EST on weekdays would be best, Monday, Wednesday, Thursday or Friday. Might be able to do Sundays, too.
A brief description of your favorite play-style:
I am extremely familiar with the Pathfinder ruleset, and have GMed tons of games inside of that ruleset, including Pathfinder Society. I'm not scared to say I actually like a good amount of combat in games I play, but I also like a fair amount of roleplaying as well. I like to crack jokes when I can and just try to have fun with it! Usually, I play support characters, just like the one I created here!
Mythweavers Character Sheet
Background Information:
Quinn grew up in the town of Rook in the district of Hearth. The son of a halfling family, he was taught of the lessons of Chaldira and Desna growing up. His parents always stressed to him to try his best in life to get where he wanted, and have luck guide the rest.
He lived a quiet childhood in Hearth. His parents would constantly teach him to look out for others and help out the community if he wished to live a fulfilling life. He volunteered for various community improvement projects, such as trash collecting and collecting money for the less fortunate.
Quinn's luck took a turn for the worst as he was coming into adolescence at 15. Disaster struck as his eyes turned blood red and he lost most of his vision. His parents took him to many temples to try to cure the lost vision, even going to shamans in less affluent parts of town to see if they could cook up some alchemist concoction. Despite the efforts of many different remedies, it was not something that any magic or voodoo could reverse. His parents eventually lost hope that his vision would ever be restored to what it once was.
But Quinn learned a few things while he was being taken from healer to healer. He started to mimic some of their movements for their spells, and he found out that he also possessed some of the same powers as those who attempted to cure him, yet he found he required no prayers to do so. With all this mysterious, newfound power, and his background of helping others, it had been decided; he had found his calling. When he became of age, he packed up his belongings and moved to the temple of Desna, where he now stays as a pupil, learning from the clerics of Desna on how to improve and hone his skill so that he may better help others.
Your Available Times Of Play:
Probably 7 PM EST on weekdays would be best, Monday, Wednesday, Thursday or Friday. Might be able to do Sundays, too.
A brief description of your favorite play-style:
I am extremely familiar with the Pathfinder ruleset, and have GMed tons of games inside of that ruleset, including Pathfinder Society. I'm not scared to say I actually like a good amount of combat in games I play, but I also like a fair amount of roleplaying as well. I like to crack jokes when I can and just try to have fun with it! Usually, I play support characters, just like the one I created here!