Post by shroudb on Jan 12, 2015 12:14:32 GMT -7
Total Session XP: 1250 xp
Loot: 850gp
Session Date: 1/12/2015
GM Shroudb
docs.google.com/spreadsheets/d/1JuIMjj1F7SLJNzo4xxcCjM2KZlWKqwSmaj1cyPr01Zw/edit?usp=sharing
Extra Player Loot:/Notes:
Ashmock cursed with Dimenshional anchor (permanent, need remove curse)
Events:
A nearly dead knight of steel entered the plow, begging for help. As the adventurers rushed over, another pair of them, who were following the man entered behind him. While grasping for breaths, and after his bleeding was stopped, the knight said that he and his friends were ambushed by some teleporting devils while they were investigating a thieves hideout. He got away to call for help, and since the knew about the plow, he rushed straight here. The company of heroes rushed there, as Mulog and Hayden remembered the warehouse as the one they themselves had cleared out months ago.
Inside, they found some weird looking devils that seemed to mutate rapidly, hunched over the dead knights, eating them. Which triggered Hayden's memories from the vision given by the pirate witch.
As they cleared the area and searched for more clues, the knight entered, telling them that there was only a single person who had knowledge where he and his men were going, and that lately, the knights had suffered similar attacks as this one in other places as well. Reaching out to their hideout, they found the intelligence agent, who was a chew toy at this point, for a cerberus. After the party managed to clear up the place and heal the poor soul, he pointed out that the rest of the devils left when they searched his desk. The first paper in the stack on top of there, as the players searched, was about Lord Nistidus protection, address, bodyguards and such.
The party rushed outside, taking the horses of the knights and reached the manor just in time to see Nistidus fighting off with a terrifying being made out of bone. As the adventurers rushed to help, the fear aura of the bone devil kept them at bay, and Nistidus himself yelled to them to go upstairs to save his family. The party cleared up the cerbiri blocking the stairs and following the noise, they stopped the last of the mutating devils, and Hayden rushed to help the lord with the bone devil. As he shouted over to him that his family was safe though, the devil simply retreated by teleporting out.
Nistidus told the group what the devils were after, as well as the general state of the thieves guild and other theories, but some questions remained unanswered, like how the knights are getting ambushed, why would the thieves with their last efforts try to hunt down somwthing that seems to be of no use to them in their current state, as well as the disturbing thing of visions coming true.
Loot: 850gp
Session Date: 1/12/2015
GM Shroudb
docs.google.com/spreadsheets/d/1JuIMjj1F7SLJNzo4xxcCjM2KZlWKqwSmaj1cyPr01Zw/edit?usp=sharing
Extra Player Loot:/Notes:
Ashmock cursed with Dimenshional anchor (permanent, need remove curse)
Events:
A nearly dead knight of steel entered the plow, begging for help. As the adventurers rushed over, another pair of them, who were following the man entered behind him. While grasping for breaths, and after his bleeding was stopped, the knight said that he and his friends were ambushed by some teleporting devils while they were investigating a thieves hideout. He got away to call for help, and since the knew about the plow, he rushed straight here. The company of heroes rushed there, as Mulog and Hayden remembered the warehouse as the one they themselves had cleared out months ago.
Inside, they found some weird looking devils that seemed to mutate rapidly, hunched over the dead knights, eating them. Which triggered Hayden's memories from the vision given by the pirate witch.
As they cleared the area and searched for more clues, the knight entered, telling them that there was only a single person who had knowledge where he and his men were going, and that lately, the knights had suffered similar attacks as this one in other places as well. Reaching out to their hideout, they found the intelligence agent, who was a chew toy at this point, for a cerberus. After the party managed to clear up the place and heal the poor soul, he pointed out that the rest of the devils left when they searched his desk. The first paper in the stack on top of there, as the players searched, was about Lord Nistidus protection, address, bodyguards and such.
The party rushed outside, taking the horses of the knights and reached the manor just in time to see Nistidus fighting off with a terrifying being made out of bone. As the adventurers rushed to help, the fear aura of the bone devil kept them at bay, and Nistidus himself yelled to them to go upstairs to save his family. The party cleared up the cerbiri blocking the stairs and following the noise, they stopped the last of the mutating devils, and Hayden rushed to help the lord with the bone devil. As he shouted over to him that his family was safe though, the devil simply retreated by teleporting out.
Nistidus told the group what the devils were after, as well as the general state of the thieves guild and other theories, but some questions remained unanswered, like how the knights are getting ambushed, why would the thieves with their last efforts try to hunt down somwthing that seems to be of no use to them in their current state, as well as the disturbing thing of visions coming true.