Post by leary93 on Jul 7, 2015 8:52:43 GMT -7
Sheet
Players:
Kirimi (Kresha)
Locke (Simon) 210 gold + spellbook + wand of invisibility (12 charges, CL 3) and contact
Axebird (Marleeri) 550 gold + composite longbow (+4)
Rocshaa (Crunch) Fullplate, no gold (its mwk so 825gp at half, the 25 extra gold Ill neglect, it's that little)
Khoth (Fangwen)
Gunz (John) 900 xp, 500 gold
Jlunio (Emaric) 750 xp, 400 gold
Tkul (Moloch) 500 xp, 400 gold
Rewards: 1250 xp, 800 gold
Loot to pick from (buying at 50% from your session gold): 2x masterwork full plate, 2x heavy steel shield, 2x masterwork longsword, 2x composite longbow (+4) with 20 arrows, wand of mirror image (12 charges), wand of invisibility (12 charges), 2 potions of CLW, +1 leather armor,
There is also a spellbook with all wizard cantrips, minor image , mirror image, pyrotechnics
, color spray , feather fall, shield, silent image, charm person, disguise self, magic aura, ventriloquism, hypnotic pattern, and make whole, for a mere 50 gold from the cut (normally spellbooks don't sell very well)
Summary:
The group managed to overhear some rumors, regarding the abandonned encampments Neigh left behind, specifically about the guards handing out some small rewards to stimulate the tracking of the camps and they also overheared an occasional delivery from the iron realms to rook traders being cut off by possibly bandits. Simon, who had some contacts here and there managed to extract the approximate whereabouts of one of the camps closer to the trade route. He decided to head to the plow, where he found a group of adventurers just about to head out to the guards of Rook to ask more about the possible hunting for camps, and explained he would love a camp to be cleared together with him, so they decided to prepare themselves and head out on horse.
After a short ride of a couple hours, they managed to stumble upon 2 dead bodies who were being eaten from by raven's at that point. Emaric took a closer look and noticed tracks leading north and south, the northern ones being of what seemed to be a jackalwere who also seemed to have killed the two bodies, the southern being of humans, which also lead to a burned down body, who seemed to be an ex-adventurer. They decided to head along the path of the human tracks further, and not much later came by a stone encampment, shaped like a bunker to give a strong shelter against both weather and lifeforces. Kresha managed to spot a glimpse of an arrowtip through on of the arrowslits from a distance away, signalling that it was indeed currently in use, and they decided to sneak up on the bunker, which went fine initially, but Emaric's armor made some noise as he wasn't as agile as the rest of the party, and the arrows flew towards him, completely missing their target and hitting the tree behind him.
Combat started as everyone started to move in slowly, but surely. Fangwen managed to shift into one of the guard towers, trying to threaten the guard there, but he didn't expect to get hit as hard as he did, and got into danger quite quick, as his fellow John managed to follow him moving around while the rest of the group was neutralizing the supporters of the enemies, one of which was a cleric of Areshkagal. Combat lasted a while, and eventually Crunch managed to climb onto the roof and jump straight through the middle of the bunker, losing his balance for a little bit but then he and Marleeri managed to clean up the Cleric too.
They killed almost the complete "bandit" group as the last standing guard surrendered to the party's mercy, the group accepting it as they started interrogating. He managed to tell, after some struggling, the group existed of followers of Areshkagal, believing that the stone encampments were his gift, delivered by a mysterious horseman who spoke to a mighty Sphinx once. (Whether it is actually true or not, the cult believes that), and that they we're a split-off looking for a mysterious creature that was killing merchants along the trade route, which they were pursuing. Of course, the catch was that they were also plundering the goods of those merchants once they died to keep themselves alive. Simon managed to convince the guard afterwards to come with them so that he could hand him to the guards, giving a wink, which Kresha managed to catch up on.
Afterwards, they were doubtful, whether to go back first or to stay the night in the camp, but they decided to head back to Rook, before pursuing the mysterious Jackalwere. After heading back to Rook, they rested for the night and met back in the plow. Simon had done some research pointing out some of the more important details of the Jackalwere. Emaric and later John too, had something else to do and decided to dip out of the hunt, while the party found a strange half-orc on the streets of the slums taking confessions. Weirdly enough they managed to convice the half-orc Moloch to come with them to hunt this sinning creature down. They decided to do so and again, they headed out, Moloch on foot tho, so it took a bit longer, but regardless, they managed to get there. Hyena's were met on a crossroads on the way, seemingly hunting for the party in hunger, but the party knocked them down quite quickly, and were able to investigate upon the skelet that was lying in the middle of the crossroads. Bitemarks implicated the person was eaten alive by a Jackalwere, and the Hyena's had tried to scrounge of the last parts of the flesh.
The party decided to keep tracking the Jackalwere, at that point moving towards the east. About 40 minutes later, Moloch started smelling smoke when they started approaching what seemed to be a rocky area, leading to a cave and such. They decided to steadily move forward but not much later a chakram flew towards Moloch, the party moved in and noticed a Jackalwere. Then another chakram flew towards them, but Simon went to close his eyes and stumble closer, color spraying in the average direction stunning the Jackalwere for a short while. Kresha then demoralized him, threatening his life which made him slightly shaken. They moved in more, hit it a couple of times, but right as Marleeri tried to hit it, she was tricked, slicing through an image of him as she noticed him being 10 feet further than expected. It then threw a chakram at Fangwen, hitting the fragile battlemage hard, staggering him on the feet. The party took some swings again and Kresha tripped him, so he fell to the ground. He turned blurry as he started moving almost formlessly, stood up and took 2 hard hits from Marleeri and Kresha while Moloch missed, and then faded away and as he threw another chakram, appeared on the ground from the hill. Both Kresha and Moloch then charged after him, jumping down from the cliff, knocking him down easily. The party managed to then tie him up and took the creature back to the Rook university, getting payed for delivering the specimen as Simon managed to negotiate the day before.
---
Afterwards, Simon managed to recruit the Guard of the cultist group they wiped, meaning he gets a contact, which allows to give a +2 circumstance bonus to knowledge checks and gather information checks made with respect to Abandonned encampments and Areshkagal, essentially functioning as a specific Mwk Tool for those checks.
Players:
Kirimi (Kresha)
Locke (Simon) 210 gold + spellbook + wand of invisibility (12 charges, CL 3) and contact
Axebird (Marleeri) 550 gold + composite longbow (+4)
Rocshaa (Crunch) Fullplate, no gold (its mwk so 825gp at half, the 25 extra gold Ill neglect, it's that little)
Khoth (Fangwen)
Gunz (John) 900 xp, 500 gold
Jlunio (Emaric) 750 xp, 400 gold
Tkul (Moloch) 500 xp, 400 gold
Rewards: 1250 xp, 800 gold
Loot to pick from (buying at 50% from your session gold): 2x masterwork full plate, 2x heavy steel shield, 2x masterwork longsword, 2x composite longbow (+4) with 20 arrows, wand of mirror image (12 charges), wand of invisibility (12 charges), 2 potions of CLW, +1 leather armor,
There is also a spellbook with all wizard cantrips, minor image , mirror image, pyrotechnics
, color spray , feather fall, shield, silent image, charm person, disguise self, magic aura, ventriloquism, hypnotic pattern, and make whole, for a mere 50 gold from the cut (normally spellbooks don't sell very well)
Summary:
The group managed to overhear some rumors, regarding the abandonned encampments Neigh left behind, specifically about the guards handing out some small rewards to stimulate the tracking of the camps and they also overheared an occasional delivery from the iron realms to rook traders being cut off by possibly bandits. Simon, who had some contacts here and there managed to extract the approximate whereabouts of one of the camps closer to the trade route. He decided to head to the plow, where he found a group of adventurers just about to head out to the guards of Rook to ask more about the possible hunting for camps, and explained he would love a camp to be cleared together with him, so they decided to prepare themselves and head out on horse.
After a short ride of a couple hours, they managed to stumble upon 2 dead bodies who were being eaten from by raven's at that point. Emaric took a closer look and noticed tracks leading north and south, the northern ones being of what seemed to be a jackalwere who also seemed to have killed the two bodies, the southern being of humans, which also lead to a burned down body, who seemed to be an ex-adventurer. They decided to head along the path of the human tracks further, and not much later came by a stone encampment, shaped like a bunker to give a strong shelter against both weather and lifeforces. Kresha managed to spot a glimpse of an arrowtip through on of the arrowslits from a distance away, signalling that it was indeed currently in use, and they decided to sneak up on the bunker, which went fine initially, but Emaric's armor made some noise as he wasn't as agile as the rest of the party, and the arrows flew towards him, completely missing their target and hitting the tree behind him.
Combat started as everyone started to move in slowly, but surely. Fangwen managed to shift into one of the guard towers, trying to threaten the guard there, but he didn't expect to get hit as hard as he did, and got into danger quite quick, as his fellow John managed to follow him moving around while the rest of the group was neutralizing the supporters of the enemies, one of which was a cleric of Areshkagal. Combat lasted a while, and eventually Crunch managed to climb onto the roof and jump straight through the middle of the bunker, losing his balance for a little bit but then he and Marleeri managed to clean up the Cleric too.
They killed almost the complete "bandit" group as the last standing guard surrendered to the party's mercy, the group accepting it as they started interrogating. He managed to tell, after some struggling, the group existed of followers of Areshkagal, believing that the stone encampments were his gift, delivered by a mysterious horseman who spoke to a mighty Sphinx once. (Whether it is actually true or not, the cult believes that), and that they we're a split-off looking for a mysterious creature that was killing merchants along the trade route, which they were pursuing. Of course, the catch was that they were also plundering the goods of those merchants once they died to keep themselves alive. Simon managed to convince the guard afterwards to come with them so that he could hand him to the guards, giving a wink, which Kresha managed to catch up on.
Afterwards, they were doubtful, whether to go back first or to stay the night in the camp, but they decided to head back to Rook, before pursuing the mysterious Jackalwere. After heading back to Rook, they rested for the night and met back in the plow. Simon had done some research pointing out some of the more important details of the Jackalwere. Emaric and later John too, had something else to do and decided to dip out of the hunt, while the party found a strange half-orc on the streets of the slums taking confessions. Weirdly enough they managed to convice the half-orc Moloch to come with them to hunt this sinning creature down. They decided to do so and again, they headed out, Moloch on foot tho, so it took a bit longer, but regardless, they managed to get there. Hyena's were met on a crossroads on the way, seemingly hunting for the party in hunger, but the party knocked them down quite quickly, and were able to investigate upon the skelet that was lying in the middle of the crossroads. Bitemarks implicated the person was eaten alive by a Jackalwere, and the Hyena's had tried to scrounge of the last parts of the flesh.
The party decided to keep tracking the Jackalwere, at that point moving towards the east. About 40 minutes later, Moloch started smelling smoke when they started approaching what seemed to be a rocky area, leading to a cave and such. They decided to steadily move forward but not much later a chakram flew towards Moloch, the party moved in and noticed a Jackalwere. Then another chakram flew towards them, but Simon went to close his eyes and stumble closer, color spraying in the average direction stunning the Jackalwere for a short while. Kresha then demoralized him, threatening his life which made him slightly shaken. They moved in more, hit it a couple of times, but right as Marleeri tried to hit it, she was tricked, slicing through an image of him as she noticed him being 10 feet further than expected. It then threw a chakram at Fangwen, hitting the fragile battlemage hard, staggering him on the feet. The party took some swings again and Kresha tripped him, so he fell to the ground. He turned blurry as he started moving almost formlessly, stood up and took 2 hard hits from Marleeri and Kresha while Moloch missed, and then faded away and as he threw another chakram, appeared on the ground from the hill. Both Kresha and Moloch then charged after him, jumping down from the cliff, knocking him down easily. The party managed to then tie him up and took the creature back to the Rook university, getting payed for delivering the specimen as Simon managed to negotiate the day before.
---
Afterwards, Simon managed to recruit the Guard of the cultist group they wiped, meaning he gets a contact, which allows to give a +2 circumstance bonus to knowledge checks and gather information checks made with respect to Abandonned encampments and Areshkagal, essentially functioning as a specific Mwk Tool for those checks.