Post by Kayse on May 22, 2015 7:36:31 GMT -7
Session Date: 5/21/2015
GM: Kayse (GM Credit: Faust)
Players:
Samaritan (Spellvis)
SecretJuice (Kasidra)
VanMuundegar (Rena)
Foster (Raza)
Sythus (Nur)
MJHX (Cydo)
Full Spreadsheet
XP:
600 xp (everyone)
Loot:
400 gp (everyone)
Alternately, players may select some of the following items at my listed price (effectively taking it as part of their share instead of selling them for half cost). If so, please reply to this thread saying that you are doing so.
3x Doses of Blue Whinnis Poison (60gp each)
4x Small Saps (5 sp each)
4x Small Short Swords (5 gp each)
Spellvis has two Quickling prisoners. They are unfriendly and attempting to be contrary in whatever little ways that they can. Spellvis is plying them with a constant supply of alcohol, which costs 1 gp per day per Quickling.
Journal:
After Spellvis serenades the party in the Golden Plow, a bedraggled caravan guard comes in, asking for help. He describes how he was beat up by "small elves" and how he was trying to retrieve the goods that they stole for the caravan. Raza is able to identify the creatures as Quicklings and the group goes to prepare for the evil Fey. They purchase some cold iron weaponry and make some impromptu preparations to counter their invisibility.
Making it to the site of the first fight, the party locate one of the stolen barrels of wine, but alert the Quicklings to their presence. The Quicklings begin harassing the members of the party who separate, laying into them with saps, but through teamwork the party was able to trip, flank and beat up on three of the four fey. The last breaks away and seems to prepare his short sword and arcs around to attack what he considers the weak and alone members. Rena takes a charge but gives as good as she gets and Nur manages to end the last Fey when it foolishly tries to charge him.
The party goes through the area and locates all of the stolen wine, and the caravan master gladly pays them for their service. Spellvis tries to stablize the quicklings but two are past his abilities. He instead captures them and plies them with alcohol to try to convince them to join his band, but even working through an interpreter, he is currently unsuccessful.
GM: Kayse (GM Credit: Faust)
Players:
Samaritan (Spellvis)
SecretJuice (Kasidra)
VanMuundegar (Rena)
Foster (Raza)
Sythus (Nur)
MJHX (Cydo)
Full Spreadsheet
XP:
600 xp (everyone)
Loot:
400 gp (everyone)
Alternately, players may select some of the following items at my listed price (effectively taking it as part of their share instead of selling them for half cost). If so, please reply to this thread saying that you are doing so.
3x Doses of Blue Whinnis Poison (60gp each)
4x Small Saps (5 sp each)
4x Small Short Swords (5 gp each)
Spellvis has two Quickling prisoners. They are unfriendly and attempting to be contrary in whatever little ways that they can. Spellvis is plying them with a constant supply of alcohol, which costs 1 gp per day per Quickling.
Journal:
After Spellvis serenades the party in the Golden Plow, a bedraggled caravan guard comes in, asking for help. He describes how he was beat up by "small elves" and how he was trying to retrieve the goods that they stole for the caravan. Raza is able to identify the creatures as Quicklings and the group goes to prepare for the evil Fey. They purchase some cold iron weaponry and make some impromptu preparations to counter their invisibility.
Making it to the site of the first fight, the party locate one of the stolen barrels of wine, but alert the Quicklings to their presence. The Quicklings begin harassing the members of the party who separate, laying into them with saps, but through teamwork the party was able to trip, flank and beat up on three of the four fey. The last breaks away and seems to prepare his short sword and arcs around to attack what he considers the weak and alone members. Rena takes a charge but gives as good as she gets and Nur manages to end the last Fey when it foolishly tries to charge him.
The party goes through the area and locates all of the stolen wine, and the caravan master gladly pays them for their service. Spellvis tries to stablize the quicklings but two are past his abilities. He instead captures them and plies them with alcohol to try to convince them to join his band, but even working through an interpreter, he is currently unsuccessful.