Post by Kayse on Apr 14, 2015 9:06:45 GMT -7
Session Date: 4/13/2015
GM: Kayse (credit toward Faust)
Full Spreadsheet
XP:
1250 (Neigh, Ismene, Lisa, Dryth, Lanward, GM Credit)
The following three characters/players missed part of the session and so receive less rewards:
850 (Turin)
450 (Leon)
950 (Nat)
Loot:
900 gp or equivalent (Ismene, Lisa, Dryth, Lanward, GM Credit)
900 gp or equivalent AND recovered 1 horse from the previous session (Neigh)
612 gp or equivalent (Turin)
324 gp or equivalent (Leon)
684 gp or equivalent (Nat)
All characters in the session may also select up to 500 gp from the following list, giving up corresponding treasure (or paying out of pocket if you did not earn 500 gp in treasure):
360 gp; Wand of Flame Blade (Druid, Caster Level 3, 8 charges remaining)
500 gp: Cloak of Resistance +1 (Cursed: Your hair grows an inch per hour)
37.5 gp: Light horses (Untrained)
500 gp: Adult Axe Beak (Untrained and wild, the Handle Animal DC to tame increased to DC 28 due to time spent in the wild)
300 gp: Old Barn on the Longstride Ranch. Counts as building with 5 storage rooms. Ranch is roughly 50 miles to the east of Rook.
Please reply to this thread if you are taking something other than gold.
Journal:
Big John of the Longstride ranch rides to the Golden Plow, looking for adventurers to destroy a goblin settlement. Apparently the Horseslayer Tribe has been menacing the plains to the east of Rook for many months and their camp have been increasing as they drew members from surrounding tribes. Big John offers the adventurers 2000 gold to split if they can destroy the camp. He then leads them toward the Longstride Ranch and points them in the vague direction that the goblins have been coming from.
The adventurers, some of which had faced off against the goblins previously, follow the tracks out to a satellite camp, where they find slain horses, with a flock of axe beaks eating them. The adventurers improvise some structures and set about defending themselves from the aggressive birds. Leon decides to try to capture some of the birds afterwards and Neigh binds them.
Then they try to track the goblins at a gallop but lose the trail and end up in a brook. They camp for the night and one of the axe beaks tries to escape, but is quickly pummeled back to unconsciousness. The next day, they locate the main camp of the goblins.
Lisa and Turin scouting ahead and they come across a picket scout of two goblins on goblin dogs. However, they are noisier than the goblin scouts and they are spotted. They move to reconnect with their allies but the mounted goblins are faster. Short of the regroup, they turn to face their pursuers, with Lisa (and Janey) making short work of one. The others race up and they defeat the second scout goblin.
Neigh, deciding that since he's ready for a fight anyway and not wanting to waste the spells, recklessly decides to charge the main camp immediately afterwards. He quickly leaves his allies behind and start to get peppered by arrows and some mounted goblins begin playing cat and mouse with him. The other adventurers struggle to catch up and several adventurers learn how easy of a target you become with you sprint in straight lines toward the enemy. Several long minutes of cavalry chase and reposition play out, all the while the adventurers continue to be pelted with arrows. Finally, Lisa and Nat sneak their way under the spiked log defenses, with Ismene following shortly afterwards. Dryth sets up a destraction for the mounted goblins, while Ismene tricks the horseback goblins to charge into their own defenses, entangling the animal and spearing two of the four goblins. Meanwhile, Neigh gets his horse Diane stuck in an Entangle spell effect.
Lisa and Nat begin clearing out the center of the camp, while Ismene and Lanward clear out the northern camp. Dryth strings the mounted goblins along so that they don't begin shooting at Diane while she's stuck, giving Neigh the chance to free her. Then a goblin with a sword made of flame and a bristle boar enters the fray with Lisa.
Lisa, Janey and Nat begin a dance of combat, as they face off against three goblin commandos and the powerful druid goblin leader. Dryth begins some long range spell support and the four of them are able to defeat the boar, then the leader. Once the leader is neutralized, Nat convinces the other goblins to surrender with the promise of reinforcements soon arriving. Some of the goblins panic, attempting to flee, but end up falling in their own pit trap by mistake.
The goblin druid is searched and the tents are looted for anything valuable. Apparently the druid was attempting to craft items, as several cursed cloaks were found, along with a respectable amount of sell-able items.
The adventurers go to the Longstride ranch and find Big John. He relies that the boss-man has approved the trade of horseflesh and some old structures around the place, if any of the adventurers would prefer that instead of gold for a reward. Apparently, several of the tenant farmers had fled the onslaught that the goblins had been afflicting onto the ranch, so several barns were available for the adventurers to claim, with the surrounding land available for future negotiations.
GM: Kayse (credit toward Faust)
Full Spreadsheet
XP:
1250 (Neigh, Ismene, Lisa, Dryth, Lanward, GM Credit)
The following three characters/players missed part of the session and so receive less rewards:
850 (Turin)
450 (Leon)
950 (Nat)
Loot:
900 gp or equivalent (Ismene, Lisa, Dryth, Lanward, GM Credit)
900 gp or equivalent AND recovered 1 horse from the previous session (Neigh)
612 gp or equivalent (Turin)
324 gp or equivalent (Leon)
684 gp or equivalent (Nat)
All characters in the session may also select up to 500 gp from the following list, giving up corresponding treasure (or paying out of pocket if you did not earn 500 gp in treasure):
360 gp; Wand of Flame Blade (Druid, Caster Level 3, 8 charges remaining)
500 gp: Cloak of Resistance +1 (Cursed: Your hair grows an inch per hour)
37.5 gp: Light horses (Untrained)
500 gp: Adult Axe Beak (Untrained and wild, the Handle Animal DC to tame increased to DC 28 due to time spent in the wild)
300 gp: Old Barn on the Longstride Ranch. Counts as building with 5 storage rooms. Ranch is roughly 50 miles to the east of Rook.
Please reply to this thread if you are taking something other than gold.
Journal:
Big John of the Longstride ranch rides to the Golden Plow, looking for adventurers to destroy a goblin settlement. Apparently the Horseslayer Tribe has been menacing the plains to the east of Rook for many months and their camp have been increasing as they drew members from surrounding tribes. Big John offers the adventurers 2000 gold to split if they can destroy the camp. He then leads them toward the Longstride Ranch and points them in the vague direction that the goblins have been coming from.
The adventurers, some of which had faced off against the goblins previously, follow the tracks out to a satellite camp, where they find slain horses, with a flock of axe beaks eating them. The adventurers improvise some structures and set about defending themselves from the aggressive birds. Leon decides to try to capture some of the birds afterwards and Neigh binds them.
Then they try to track the goblins at a gallop but lose the trail and end up in a brook. They camp for the night and one of the axe beaks tries to escape, but is quickly pummeled back to unconsciousness. The next day, they locate the main camp of the goblins.
Lisa and Turin scouting ahead and they come across a picket scout of two goblins on goblin dogs. However, they are noisier than the goblin scouts and they are spotted. They move to reconnect with their allies but the mounted goblins are faster. Short of the regroup, they turn to face their pursuers, with Lisa (and Janey) making short work of one. The others race up and they defeat the second scout goblin.
Neigh, deciding that since he's ready for a fight anyway and not wanting to waste the spells, recklessly decides to charge the main camp immediately afterwards. He quickly leaves his allies behind and start to get peppered by arrows and some mounted goblins begin playing cat and mouse with him. The other adventurers struggle to catch up and several adventurers learn how easy of a target you become with you sprint in straight lines toward the enemy. Several long minutes of cavalry chase and reposition play out, all the while the adventurers continue to be pelted with arrows. Finally, Lisa and Nat sneak their way under the spiked log defenses, with Ismene following shortly afterwards. Dryth sets up a destraction for the mounted goblins, while Ismene tricks the horseback goblins to charge into their own defenses, entangling the animal and spearing two of the four goblins. Meanwhile, Neigh gets his horse Diane stuck in an Entangle spell effect.
Lisa and Nat begin clearing out the center of the camp, while Ismene and Lanward clear out the northern camp. Dryth strings the mounted goblins along so that they don't begin shooting at Diane while she's stuck, giving Neigh the chance to free her. Then a goblin with a sword made of flame and a bristle boar enters the fray with Lisa.
Lisa, Janey and Nat begin a dance of combat, as they face off against three goblin commandos and the powerful druid goblin leader. Dryth begins some long range spell support and the four of them are able to defeat the boar, then the leader. Once the leader is neutralized, Nat convinces the other goblins to surrender with the promise of reinforcements soon arriving. Some of the goblins panic, attempting to flee, but end up falling in their own pit trap by mistake.
The goblin druid is searched and the tents are looted for anything valuable. Apparently the druid was attempting to craft items, as several cursed cloaks were found, along with a respectable amount of sell-able items.
The adventurers go to the Longstride ranch and find Big John. He relies that the boss-man has approved the trade of horseflesh and some old structures around the place, if any of the adventurers would prefer that instead of gold for a reward. Apparently, several of the tenant farmers had fled the onslaught that the goblins had been afflicting onto the ranch, so several barns were available for the adventurers to claim, with the surrounding land available for future negotiations.